Changes of VCMod Main

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  • December 28, 20232023-12-28 21:20:05
    Version 1.7892
    • - Fix functionality post garrysmod update
  • February 23, 20222022-02-23 16:25:20
    Version 1.7891
    • Fix damage related error
  • February 19, 20222022-02-19 21:09:24
    Version 1.789
    • Fix issues related to driver exit positioning
  • February 19, 20222022-02-19 10:51:21
    Version 1.7889
    • Fix velocity related error
    • Fix enter vehicle checkbox being hidden in options menu
  • May 02, 20212021-05-02 08:21:17
    Version 1.7888
    • VCMod restricted message is now only displayed to only administrators when multiplayer
  • April 11, 20212021-04-11 15:23:33
    Version 1.7887
    • Fixed SetAttacker error
    • Heavily optimized serverside performance (reduced calculations by about half)
    • Optimized wheel dust functionality
    • Mined for new vehicle data
    • Optimized clientside execution (not as much as serverside, but it will be improved shortly).
  • January 31, 20212021-01-31 09:47:45
    Version 1.7886
    • Fixed CarDealer NPC able to be killed
    • Fixed RepairMan NPC able to be killed
  • January 28, 20212021-01-28 10:43:32
    Version 1.7885
    • Fixed an error caused by the recent garrysmod update
  • January 20, 20212021-01-20 09:25:58
    Version 1.7884
    • Fixed getDriver clientside error
  • January 18, 20212021-01-18 14:28:11
    Version 1.7883
    • Fixed an error related to menu
  • January 17, 20212021-01-17 14:38:55
    Version 1.7882
    • Fixed driver animations not applying if player is placed instantly upon entity creation
  • January 04, 20212021-01-04 08:55:26
    Version 1.7881
    • Redone bone reset methods
    • Fixed bone reset some times only working on local player
  • December 31, 20202020-12-31 19:02:51
    Version 1.788
    • Added check for missing bones for some improperly created player models
  • December 31, 20202020-12-31 15:10:02
    Version 1.7879
    • Heavily optimized clientside animation rendering
    • Restructured core clientside, serverside, shared code
  • December 31, 20202020-12-31 07:38:35
    Version 1.7878
    • NEW Player enter animation pose: tricycle
  • December 31, 20202020-12-31 07:26:39
    Version 1.7877
    • Added driver anims for standard bicycles
  • December 31, 20202020-12-31 06:52:30
    Version 1.7876
    • Fixed errors related to new animations
    • NEW Added BMX bicycle player pose
  • December 30, 20202020-12-30 18:44:33
    Version 1.7875
    • De-screamified some props
  • December 30, 20202020-12-30 15:52:00

    Animation: scooter

    Version 1.7874
    This was requested by Metro



    • NEW Brand new animation framework for joining animations for drivers
    • Fixed clientside issues with initialization
    • Fixed VC_postVehicleInit dev corner hook not firing on already downloaded data vehicles
    • Added new localization strings
    • Added new animation options
    • Added basic data for Scooter (standing) driver animations
    • NEW Driver position can now be fixed using VCMod
  • December 29, 20202020-12-29 20:55:06

    Animation system revival

    Version 1.7873
    This update brings a tiny tiny piece of the VCMod animation systems. Full fledged Animations will not be present in current VCMod addons, only partial.



    • Overhaul of VCMod internal messaging system (clientside)
    • Vehicle seating capabilities are now predicted clientside
    • Altered loading clientside file sequences
    • Added animation system data for per-vehicle-enter basis
    • Added animation framework (both static animations as well as dynamic)
    • Overhauled clientside enter/ exit behavior
    • Optimized clientside code
    • Tied in animation framework into the new enter/exit code methods
    • Added new language translations
    • Added new Animation Bent Passenger Legs clientside option
    • Added new clientside option section
    • NEW Passengers now bend their legs in vehicles where needed
    • Added caching for bone data, reset methods, their implimentations
  • December 22, 20202020-12-22 10:29:27
    Version 1.7872
    • Fixed no exit positions found in some cases
  • December 22, 20202020-12-22 09:29:00
    Version 1.7871
    • Fixed an issue with Horn staying on after vehicle exit on low tickrate servers
    • Fixed the SetAttacker() error
  • December 12, 20202020-12-12 13:58:14
    Version 1.787
    • Fixed a GVD error (NutScript)
    • Fixed a car dealer related error (NutScript)
  • December 03, 20202020-12-03 20:10:27
    Version 1.7869
    • Fixed PERP compatibility with the latest VCMod updates
  • November 18, 20202020-11-18 18:14:36
    Version 1.7868
    • Fixed an issue with some vehicles serverside data loading
  • November 16, 20202020-11-16 22:30:59
    Version 1.7867
    • Altered VC_CD_canSpawnVehicle dev corner hook to include a list of restricted jobs
  • November 16, 20202020-11-16 22:22:37
    Version 1.7866
    • Altered VC_CD_canSpawnVehicle dev corner hook to include a list of restricted ranks
  • November 16, 20202020-11-16 22:07:01
    Version 1.7865
    • Fixed an issue with certain vehicle data not being able to be loaded which caused by invalid URL parsing
  • November 16, 20202020-11-16 20:54:10
    Version 1.7864
    • Fixed language translator
  • November 16, 20202020-11-16 20:34:42
    Version 1.7863
    Requested by Monolith Servers (raboo developer)
    • Fixed issue with VCMod gaining hook priority on can player enter vehicle hook
  • November 15, 20202020-11-15 07:08:42
    Version 1.7862
    • Fixed SetAttacker related error
  • November 10, 20202020-11-10 10:31:32
    Version 1.7861
    • New dev corner API api_getObjectData
  • October 27, 20202020-10-27 13:49:27
    Version 1.786
    • Fixed Car Dealer rank ULX name issues
  • October 19, 20202020-10-19 12:49:45
    Version 1.7859
    • Added additional checks clientside model garbage collection
  • October 19, 20202020-10-19 12:30:10
    Version 1.7858
    Thanks to mcNuggets (the person on steam, not the cancer-providing food) for pointing these out
    • Fixed an error after new Garrysmod update
    • Fixed an error regarding particles
  • October 11, 20202020-10-11 05:20:37

    XAdmin 2 support

    Version 1.7857



    • NEW Full XAdmin 2 administrative mod support
  • October 08, 20202020-10-08 18:29:57

    XAdmin 1 support

    Version 1.7856



    • NEW Added XAdmin 1 rank support
  • October 08, 20202020-10-08 14:32:39

    ServerGuard support

    Version 1.7855



    • NEW Full ServerGuard administration mod support
  • October 07, 20202020-10-07 08:52:22

    SAM support

    Version 1.7854
    This update heavily changes how VCMod ranking behaves, allowing to add support for custom ranking addons, including SAM. This update might alter your current Restricted options. Thanks Srlion for your support on this!



    • NEW Full SAM administrative mod support for Car Dealer, Repair Man
    • Reworked how ranking works
    • Heavily optimized performance of rank related code
    • Added prefix to each rank for its current admin mod
  • October 07, 20202020-10-07 07:00:21
    Version 1.7853
    • Added worst-case rear, front exit data points for all vehicles
  • October 06, 20202020-10-06 09:56:09
    Version 1.7852
    • Fixed new exit data issues with passenger seats (will prioritize main vehicle object now)
  • October 06, 20202020-10-06 08:31:53
    Version 1.7851
    • Fixed Repair Man NPC job some restriction issues
  • October 06, 20202020-10-06 05:59:25
    Version 1.785
    • Fixed language selection issues
  • October 05, 20202020-10-05 21:26:34
    Version 1.7849
    • Fixed exit point getting blocked by certain entities attached to the vehicle
  • October 04, 20202020-10-04 18:44:56

    Exiting overhaul

    Version 1.7848
    This update brings the long awaited vehicle exit data overrides. No longer will players get stuck or face the wrong way.



    • Removed old VCMod passenger seat on exit player placement methods
    • Stopped execution of player repositioning when switching seats within a vehicle
    • NEW Player exit vehicle positioning
    • NEW Player exit vehicle angling
    • NEW Administrator option to force same exit data parameters to driver as well
    • NEW Language strings
    • NEW Players will no longer get stuck when exiting vehicles (if all places are taken)
    • NEW If all places are taken players will no longer be able to exit a vehicle
    • NEW Ability to exit the vehicle through back/front based on current player positioning
    • Reworked how velocity is applied to players on-exit
    • NEW Dev corner function VC_getExitData()
    • Changed how changing seats behaves slightly (improved performance)
    • Improved performance of exiting in general (even tho, there are a lot more happening to predict the precise exit point)
  • October 01, 20202020-10-01 08:15:09
    Version 1.7847
    • Fixed an issue with VC_getSpeedKmH() dev corner function
  • September 29, 20202020-09-29 15:18:00
    Version 1.7846
    • Fixed an issue with third person view
  • September 29, 20202020-09-29 14:10:55
    Version 1.7845
    • Fixed buoyancy issues
  • September 08, 20202020-09-08 08:06:43
    Version 1.7844
    • Fixed fade light layer
  • September 01, 20202020-09-01 06:22:08
    Version 1.7843
    • Fixed a rare error with velocity averages
    • Moved seat detection logic to shared methods
    • Fixed other tiny issues
  • August 21, 20202020-08-21 08:56:16
    Version 1.7842
    • Restructed how holding items work
    • Caching holding information
    • Holding info is now instant
    • Ability to easily add compatibility with item dragging addons
  • August 17, 20202020-08-17 10:33:18
    Version 1.7841
    • NEW Ability to bone merge light layer models
  • August 11, 20202020-08-11 20:32:20
    Version 1.784
    • NEW Ability to disable handbrake for specified vehicles (dev tool)
  • August 05, 20202020-08-05 15:51:16
    Version 1.7839
    • Changed in vehicle collision group to something less destructive
  • August 05, 20202020-08-05 15:25:27
    Version 1.7838
    • Changed in vehicle collision group to something less destructive
  • August 05, 20202020-08-05 15:21:26
    Version 1.7837
    • Fixed issues with certain vehicle exit due to player collision box
  • August 04, 20202020-08-04 19:33:50
    Version 1.7836
    Special thanks to mcNuggets
    • Passengers, driver can now be shot while in open vehicles (for example bikes)
  • July 30, 20202020-07-30 20:11:01
    Version 1.7835
    • Reworked how seat switching is handled
    • Reworked how drive-by exit check is handled
    • Reworked how enter vehicle is checked
    • Optimized server-side performance
  • July 29, 20202020-07-29 07:23:24
    Version 1.7834
    • Fixed an issue with particle effects precaching clientside
  • July 20, 20202020-07-20 06:00:41
    Version 1.7833
    • Fixed ground effect and tire tracks positioning
  • July 15, 20202020-07-15 09:12:06
    Version 1.7832
    • Fixed VC_canAttachTrailer dev corner hook functionality
  • July 14, 20202020-07-14 20:46:05
    Version 1.7831
    • Lights will no longer render if player is inside of world (or walls) saving performance
  • July 14, 20202020-07-14 20:02:09
    Version 1.783
    • Optimised tire tracks performance
    • Fixed bikes not having their effects, tire tracks centered
  • July 14, 20202020-07-14 17:38:50
    Version 1.7829
    • Fixed third person view lagging behind after long play time
  • July 14, 20202020-07-14 16:39:10
    Version 1.7828
    • Fixed object glow layer not working with multiple colors
    • Fixed certain hooks overriding other addons
    • Added generalized checks, cached, for detail checks
    • Changed how glow light layer behaves, caches per entity now
    • Glow layer will now only render if close enough to the light to save performace
  • July 13, 20202020-07-13 19:13:20

    Bikes!

    Version 1.7827
    • Bikes will now display effects and record tire damage where the wheels actually are
  • July 13, 20202020-07-13 18:27:17

    New light layer Model Glow

    Version 1.7826
    This update brings long since requested addition to VCMod lights. From now on VCMod data will be able to support glow layer around model layers for each light
    • NEW Model Glow light layer
    • Changed how VCMod light rendering behaves
  • July 05, 20202020-07-05 18:29:13
    Version 1.7825
    • Fixed localization issues
  • July 05, 20202020-07-05 16:17:00
    Version 1.7824
    • Fixed issue with VC_setOverride() dev corner function setting in the wrong scope
  • July 05, 20202020-07-05 15:22:07
    Version 1.7823
    • NEW VC_fuelSetMax() dev corner function
    • Changed how fuel is initialized
    • Fixed VC_fuelChanged() dev corner hook not being called at initial fuel creation
  • July 05, 20202020-07-05 10:33:11
    Version 1.7822
    • Fixed issues regarding ELS related damage
  • May 25, 20202020-05-25 13:33:15
    Version 1.7821
    • Fixed General Object Data related error
  • May 13, 20202020-05-13 12:02:17

    Overrides

    Version 1.782
    This update brings the long awaited API overrides
    • Changed how vehicle data is stored
    • Changed how general vehicle data is stored
    • Optimized clientside code
    • Optimized serverside code
    • VC_postVehicleInit dev corner hook is now shared
    • NEW VC_particleEffectEmit dev corner hook
    • NEW VC_setOverride dev corner function
    • NEW VC_getOverride dev corner function
  • May 06, 20202020-05-06 18:24:50
    Version 1.7819
    • Fixed attachment related issue (clientside)
  • May 03, 20202020-05-03 15:32:59
    Version 1.7818
    • Fixed clientside error due to invalid model bone data
  • April 17, 20202020-04-17 11:41:10
    Version 1.7817
    • Changed how time is handelled in VCMod, view should not lag behind anymore after long server uptime
  • April 15, 20202020-04-15 13:06:38
    Version 1.7816
    • Fixed cruise control issue where it sometimes decides to floor it, killing everyone inside
  • April 14, 20202020-04-14 14:54:44
    Version 1.7815
    • Fixed car dealer not saving other data after last update
  • April 14, 20202020-04-14 12:35:56
    Version 1.7814
    • Fixed compatibility with DarkRP fire system
  • April 14, 20202020-04-14 06:51:39
    Version 1.7813
    • NEW Chinese yuan (RMB) currency
    • NEW Japanese yen currency
  • April 14, 20202020-04-14 06:29:42
    Version 1.7812
    • Fixed Car Dealer data persistence
  • March 23, 20202020-03-23 11:44:09

    HUD Modules

    Version 1.7811
    This update brings a new Dev Corner section called HUD.
    • NEW HUD Modules dev corner section
    • Compatibility added for https://www.gmodstore.com/market/view/hud-maker-make-your-own
    • Altered clientside code to work off of the new HUDShouldDraw code.
  • March 06, 20202020-03-06 13:44:17
    Version 1.781
    • Fixed onDoorRam vulnerability
  • March 04, 20202020-03-04 10:48:43

    Chromium

    Version 1.7809
    • Full support for 64 bit branch of garrysmod
  • February 25, 20202020-02-25 09:42:32
    Version 1.7808
    • Added new language strings
    • DarkRP Battering Ram now kicks out passengers aswel
    • Disabled some useless code
    • Optimized performance slightly
    • Added temporary ignoreDamage variable logic
  • February 19, 20202020-02-19 22:19:26

    VCMod AutoUpdater version 9.65

    Version 1.7807
    • Compatibility with new AU version
  • February 17, 20202020-02-17 08:18:22
    Version 1.7806
    • Fixed a rare error when switching seats
  • February 16, 20202020-02-16 17:00:08
    Version 1.7805
    • Minor changes to performance
  • February 09, 20202020-02-09 12:30:03
    Version 1.7804
    • Fixed VC_canEnterPassengerSeat() dev corner hook displaying incorrect variable when switching seats
  • February 06, 20202020-02-06 10:27:56
    Version 1.7803
    • Fixed BlinkerSequencer error (only if no VCMod Main was present)
    • Mined few new vehicle data
  • February 05, 20202020-02-05 16:55:10
    Version 1.7802
    • Fixed Advanced Taxi compatibility;
    • Fixed odd error (clientside);
  • January 20, 20202020-01-20 13:46:36
    Version 1.7801
    • Mined for new vehicle data
    • Fixed a security exploit
    • Fixed VC_canEnterPassengerSeat dev corner hook to function with seat switching
  • January 06, 20202020-01-06 21:05:26
    Version 1.78
    • Fixed VC_CD_getVehicleID() dev function not working serverside
  • January 01, 20202020-01-01 20:09:10
    Version 1.7799
    • Updated code sections to function with new year
    • Removed unneeded prints
  • December 30, 20192019-12-30 14:28:37
    Version 1.7798
    • * Fixed dev corner function VC_getSpeedKmH() showing incorect data when used on a passenger seat
  • September 30, 20192019-09-30 10:55:42

    Auto Updater version 9.64

    Version 1.7797
    • * Added a detour checker helper
  • September 12, 20192019-09-12 09:29:10
    Version 1.7796
    • NEW Unlock vehicle on use by person who locked from inside administrator option
    • Mine for new vehicle data
    • Updated vehicle images
    • Removed redundant server data so VCMod would load roughly 10x faster
    • CD options no longer impact the locked from within behavour
  • September 09, 20192019-09-09 05:46:59

    AutoUpdater version 9.63

    Version 1.7795
    This update fixes the issues caused by the most recent garrysmod update. If you have issues, make sure to redownload and reinstal VCMod addons.
    • Altered how initial VCMod connection behaves
    • Fixed VCMod some times failing to connect to servers
  • September 08, 20192019-09-08 10:25:10
    Version 1.7794
    • Fixed a few severside performance hickups
  • September 08, 20192019-09-08 10:24:07
    Version 1.7793
    • NEW VC_lockedFromInside dev corner hook
    • NEW VC_unlockedFromInside dev corner hook
  • September 01, 20192019-09-01 15:45:13
    Version 1.7792
    • Altered Dev Corner VC_damagePart function to allow to pass through Inflictor and Attacker
    • Altered Dev Corner VC_partDamaged function to allow to pass through Inflictor and Attacker
    • Altered Dev Corner VC_canDamagePart hook to allow to pass through Inflictor and Attacker
    • Mined for new vehicle data
  • August 11, 20192019-08-11 05:06:28
    Version 1.7791
    • Fixed an issue caused by the previous update.
  • August 09, 20192019-08-09 20:55:59
    Version 1.779
    • Fixed CanExitVehicle hook compatibility
    • Fixed DevCorner hook VC_canSwitchSeat to not display a message anymore if returned false
    • Fixed DevCorner hook VC_canSwitchSeat example
    • Fixed DevCorner hook VC_canUseCruiseControl example
    • Mined for new vehicle data
    • Altered how engine explosions behave
    • Altered how silenct engine explosions behave
    • Altered how health is initialized
  • May 18, 20192019-05-18 20:45:41
    Version 1.7789
    Thanks to mcNuggets for reporting
    • Fixed Cruise Control related error
  • May 15, 20192019-05-15 20:15:14
    Version 1.7788
    We apologize for the wait
    • Fixed repair wrench issues
    • Added repair wrench denied message
    • Fixed language delete error
  • April 29, 20192019-04-29 18:35:07
    Version 1.7787
    • Fixed yesterdays upsie with repair wrench
  • April 28, 20192019-04-28 17:10:16
    Version 1.7786
    • Fixed an error related to corrupted light data;
    • Fixed fuel related issues
    • Fixed an issue overriding certain dev corner hooks
    • NEW new available light behavior regarding brakes
  • April 06, 20192019-04-06 14:49:41
    Version 1.7785
    • Fixed pose param data not working correctly
    • Mined for new vehicle data
    • NEW dev corner function VC_fuelConsumptionSetEnabled()
    • NEW dev corner function VC_isFuelConsumptionEnabled()
    • NEW dev corner function VC_fuelSetConsumptionMultiplier()
    • Fixed an exploit related to fuel canisters
    • Fixed a bunch of performance related issuesd
    • Fixed a few random errors
  • March 18, 20192019-03-18 05:37:56
    Version 1.7784
    Hey there, sorry for the delay in updates. Been struggling for the past month with real life issues. Time related issues are all sorted at this point and updates will commense soon.
    • Fixed tire effects being oddly angled
    • Fixed pickup parts HUD data staying
    • Added more flexibility in model light layer
    • Mined for new vehicle data
    • Pushed beta updates into public branch (month of testing)
  • February 16, 20192019-02-16 19:55:08
    Version 1.7783
    • Fixed VC_getSettings() dev corner function not working after the latest updates
  • February 14, 20192019-02-14 08:20:25
    Version 1.7782
    • NEW VC_CD_playerPurchasedVehicle() dev corner hook
    • NEW VC_CD_playerSoldVehicle() dev corner hook
    • Mined for new vehicle data
    • Altered translation strings
  • February 13, 20192019-02-13 21:23:56
    Version 1.7781
    • {{BETA}} n Car Dealer Unlock on Spawner User option
  • February 11, 20192019-02-11 15:56:40
    Version 1.778
    • Fixed the Right() error
  • February 10, 20192019-02-11 04:29:08
    Version 1.7779
    • Fixed issues caused by previous updates
  • February 10, 20192019-02-10 23:14:37
    Version 1.7778
    Mixed up one function name.
    • NEW VC_isTrailerSupported() dev corner function
  • February 10, 20192019-02-10 23:06:38

    Dev API trailer support

    Version 1.7777
    This update brings quite a few truck/trailer related API features.
    • NEW VC_isTrailer() dev corner function
    • NEW VC_canAttachTrailer() dev corner function
    • NEW VC_getTrailer() dev corner function
    • NEW VC_getTruck() dev corner function
    • NEW VC_getAttachedTo() dev corner function
  • February 10, 20192019-02-10 18:06:33
    Version 1.7776
    • Fixed light damage particle effects not working
    • Fixed light repair particle effects not working
    • Fixed angling of all particle effects
    • Fixed VCMod weapons model angling acting odd
    • Fixed vehicle fuel lid values being odd
    • NEW VC_setHorn() dev corner function
    • Altered VC_setLowBeams() dev corner function
    • Fixed a clientside error relating to trailers and view
    • NEW Drive By No weapon switch administrator options
    • Mined for new vehicle data
    • Added new language strings
    • Optimised serverside code
  • February 06, 20192019-02-06 21:48:20
    Version 1.7775
    • Fixed an error caused by VC_detachTrailer() dev corner function aswel as removing the trailer afterwards
  • February 05, 20192019-02-05 22:49:33
    Version 1.7774
    • NEW VC_doBackfire dev corner function
  • January 26, 20192019-01-26 22:39:42
    Version 1.7773
    • NEW VC_fuelGetType() devcorner function
    • NEW VC_fuelGetPrice() devcorner function
    • NEW VC_getCurrency() devcorner function
    • General fixes
    • Mined for new vehicle data
  • January 19, 20192019-01-19 09:45:21
    Version 1.7772
    • Fixed an odd (AI related) error
  • January 13, 20192019-01-13 19:06:57

    Model light layer

    Version 1.7771
    This update brings quite a few tweaks, mostly performance. it also intoruces a new light layer to use for talented VCMod developers.
    • NEW model light layer
    • Adjust how VCMod development behaves
    • Adjusted how entity garbage collection work
    • Fixed a few errors (mostly clientiside)
  • January 07, 20192019-01-07 21:43:14
    Version 1.777
    • NEW Added a new currency: South African rand
  • January 07, 20192019-01-07 21:40:00
    Version 1.7769
    • NEW Auto detector of corupt player purchase data files. If found, reset that players data
    • Fixed a few clientside errors
  • January 02, 20192019-01-02 20:10:23
    Version 1.7768
    • Fixed state based conditional light rendering
  • January 01, 20192019-01-01 11:39:13
    Version 1.7767
    • NEW Ability to override door open close sounds
    • Mined for new vehicle data
  • December 27, 20182018-12-27 22:44:16
    Version 1.7766
    • Removed force third person view ability
    • Removed seat force third person view ability (was unused)
    • NEW Force view type ability
    • Reduced amount of networked data
    • NEW (WIP) website supported models page (vcmod.org/statistics/main/)
  • December 27, 20182018-12-27 14:30:16
    Version 1.7765
    • Overhauled how fade light layer works
  • December 24, 20182018-12-24 09:12:32
    Version 1.7764
    • Optimised the Fade layer
    • Improved Fade layer effect at low fade levels
  • December 24, 20182018-12-24 07:37:27
    Version 1.7763
    • Altered how Fade light layer interacts with a 3D layer
  • December 23, 20182018-12-24 00:18:36

    Brand new light layer: Fade

    Version 1.7762
    This allows lights to have an automated fade effect, mostly useful for ELS lights
    • NEW New light layer: Fade
    • Altered how light visbility behaves
    • Altered how light sizes are calculated
    • Optimised light drawing
    • Mined for new vehicle data
  • December 23, 20182018-12-23 09:36:04
    Version 1.7761
    • Fixed some lights behaving oddly after the recent updates
  • December 22, 20182018-12-22 21:23:18
    Version 1.776
    • NEW Multi-line light layer support for position binding
    • NEW Circle light layer support for position binding
    • Altered how position binding behaves on other objects
  • December 22, 20182018-12-22 11:11:11
    Version 1.7759
    • Fixed engine not turning off properly after the last few updates
  • December 21, 20182018-12-21 20:05:17
    Version 1.7758
    • Fixed wrench repairing being able to be glitched out due to spamming
    • Improved how VCMod delivers the on screen messages
  • December 21, 20182018-12-21 19:41:20
    Version 1.7757
    • Altered when VC_canPurchaseFuel() dev corner hook is called
  • December 20, 20182018-12-20 17:00:05
    Version 1.7756
    • Altered how engine toggling behaves slighly
  • December 15, 20182018-12-15 16:45:17
    Version 1.7755
    • Cleaned up code to exclude old code
  • December 11, 20182018-12-11 13:56:12
    Version 1.7754
    • Fixed clientside error regarding latest updates (point binding Circle layer initialization)
    • Fixed VC_repairFull_Admin() dev corner function
  • December 09, 20182018-12-09 23:49:32
    Version 1.7753
    • Added 3D light layer position binding support
  • December 09, 20182018-12-09 23:24:17
    Version 1.7752
    • Added circle light layer position binding support
  • December 09, 20182018-12-09 14:56:48
    Version 1.7751
    • The dynamic point following can now be offset based on the point angle
  • December 09, 20182018-12-09 13:15:48

    Dynamic object positions

    Version 1.775
    This update allows for objects (mostly lights) do be able to be binded to various hard set points, this allows objects to follow animations
    • NEW Objects can now be binded to animation driven hard points
    • Redone how light caching works to do a semi dynamic recache only when needed
    • Mined for new vehicle data
    • Optimised some UI elements
    • Fixed a few tiny bugs (most with performance)
  • November 24, 20182018-11-24 13:52:55

    Car Dealer Imprt rewrite

    Version 1.7749
    With increasing amount of VCMod car dealer data importing data from other car dealers could be tricky, this update helps with that
    • Completely overhauled how VCMod Car Dealer importing works
    • Optimised net traffic regarding car dealer
    • Import is now the same menu throughout the maps
    • You can now import parts of car dealer from other maps aswel
    • General info about specific car dealer is shown in the import menu, aswel as when it was created
    • Fancied up severside car dealer code
    • NEW Ability to import other car dealer data besides Vehicles/Platforms
    • Mined for new vehicle data
  • November 23, 20182018-11-23 21:36:42
    Version 1.7748
    • Altered VC_canEditAdminSettings hook and how it affects rest of VCMod
  • November 19, 20182018-11-19 13:21:57
    Version 1.7747
    • Fixed car dealer import from other maps functionality
    • NEW Info when car dealer was created
  • November 08, 20182018-11-08 19:52:26
    Version 1.7746
    • Fixed trailer data prediction being wonky due to load priorities
  • November 08, 20182018-11-08 16:14:22
    Version 1.7745
    • Fixed VC_trailerAttached() dev corner hook returning a null entity
    • NEW VC_canAttachTrailer() dev corner hook
    • NEW VC_canDetachTrailer() dev corner hook
  • October 31, 20182018-10-31 22:02:25
    Version 1.7744
    • Optimised fuel related code, more caching
  • October 28, 20182018-10-28 17:08:58
    Version 1.7743
    • Changed default physical damage for tires threshold
  • October 27, 20182018-10-27 16:49:11
    Version 1.7742
    • Rolled back to damage to original location instead of using the default garrysmod hooks. For some reason some addons are simply incompatible with this solution
  • October 27, 20182018-10-27 15:54:53
    Version 1.7741
    • Rolled back to damage to original location instead of using the default garrysmod hooks. For some reason some addons are simply incompatible with this solution
  • October 27, 20182018-10-27 15:07:34
    Version 1.774
    • Rolled back to damage to original location instead of using the default garrysmod hooks. For some reason some addons are simply incompatible with this solution
  • October 25, 20182018-10-25 16:21:28
    Version 1.7739
    • Reduced damage for individual parts
  • October 23, 20182018-10-23 20:26:22
    Version 1.7738
    • Fixed a clientside exhaust related error
  • October 21, 20182018-10-21 14:45:37
    Version 1.7737
    This update fixes and tweaks mostly vehicle damage related functionality
    • Tweaked default damage amount
    • Fixed certain vehicle parts taking double the damage
    • Tweaked the damage sound thresholds
    • Tweaked the damage effects thresholds
    • Tweaked the default physical player damage amounts
    • NEW Disable default driver physical damage option
    • Optimised how damage is handelled
    • Changed default driver, passenger damage types
    • Optimised States framework
    • Changed how each state module behaves slightely
  • October 20, 20182018-10-20 17:03:17
    Version 1.7736
    • Fixed sequencial lights being wonky on some vehicles due to sorting issues
  • October 13, 20182018-10-13 10:53:10
    Version 1.7735
    • Fixed some isntances where vehicles do not start up after being repaired
    • Nerfed the part damage to the orginal levels
  • October 12, 20182018-10-12 08:39:55
    Version 1.7734
    • Changed car dealer to convert all data instead of only the current maps data
  • October 11, 20182018-10-11 21:10:28
    Version 1.7733
    • Fixed a very spinny airboat bug
    • Optimised seat scanning behavour
  • October 10, 20182018-10-10 04:52:13
    Version 1.7732
    • Reverted the physical damage to parts to what it was prior to the last few updates
    • You can now completely disable passenger physical damage
  • October 08, 20182018-10-08 18:18:27
    Version 1.7731
    • Fixed an oopsie with the previous update
  • October 08, 20182018-10-08 17:28:20
    Version 1.773
    Thanks to mcNuggets for pointing out most of these issues
    • Removed Smoke Enabled administrator option
    • NEW Smoke Duration administrator option
    • Smoke now toggles itself depending on the engines activities
    • Fixed some vehicles showing Unknown as vehicle name
    • Fixed showing vehicle name before the vehicle has finished initializing
    • Fixed General Vehicle Data related error due to faulty local files
    • Altered how ELS police chatter behaves a bit
    • Fixed console being spammed with unknown fire entity
    • Changed how compatibility administrator menu behaves
    • Changed how DarkRP Fire addon is supported
    • NEW Physical damage player damage multiplier admnistrator option
    • Changed how physical damage behaves, optimised quite a bit
    • Fixed passengers not receiving proper crash damage
  • October 07, 20182018-10-07 19:42:53
    Version 1.7729
    • Fixed issue with player damage
    • Fixed issue with some engine start addons
  • October 03, 20182018-10-03 18:28:45
    Version 1.7728
    • Fixed a rare issue with drive by denied message spam
  • September 30, 20182018-09-30 20:26:20
    Version 1.7727
    • NEW VC_fuelSet() dev corner hook
    • Altered VC_fuelGetMax() dev corner hook
    • Altered VC_fuelGet() dev corner hook
  • September 29, 20182018-09-29 17:08:59
    Version 1.7726
    • Fixed car dealer exploit
  • September 29, 20182018-09-29 08:14:36
    Version 1.7725
    • Changed devcorner VC_fuelAdd() function
    • Changed devcorner VC_fuelConsume() function
    • Changed devcorner VC_fueCanisterSet() function
  • September 20, 20182018-09-20 19:51:27
    Version 1.7724
    This one finally gives the long awaited ability to toggle logs
    • NEW Option to toggle VCMod logging (convar)
    • Fixed rare instance of a logging related error
    • Updated the readme file
  • September 20, 20182018-09-20 19:28:20
    Version 1.7723
    • Fixed fire duraction option
    • Restructured third person view handlers
  • September 12, 20182018-09-12 15:28:25
    Version 1.7722
    • Fixed SSL related issues
  • August 21, 20182018-08-21 12:05:02
    Version 1.7721
    • Fixed fuel station related severside error
  • August 19, 20182018-08-19 16:51:48
    Version 1.772
    • Redid how sequencial lights work, now all light sequences are categorized per their type per side per light data
  • August 19, 20182018-08-19 16:22:33
    Version 1.7719
    • NEW Ability for fancier lights by rendering tiny spheres along side other light layers
  • August 19, 20182018-08-19 15:30:12
    Version 1.7718
    • Repair Man data standart has been updated. All repair man data will update automatically
    • Repair Man delete NPC functionality has been fixed
    • Canisters nearby fuel stations will respawn automatically now even if it was removed by force
  • August 18, 20182018-08-18 19:49:42
    Version 1.7717
    • RenderType now auto sets if older VCMod vehicle data standart found, by default
  • August 17, 20182018-08-17 21:00:31
    Version 1.7716
    • Recoded how VCMod decides when exactly to render a certain light
    • VCMod developers can now set specific light render sequences per light
    • Caching more light data to only once per each round of drawing for all lights instead of per light
  • August 10, 20182018-08-10 13:49:55

    Car dealer data restructure

    Version 1.7715
    This update changes how VCMod Car Dealer data is created and stored
    • Switched CD data to individual files per CD instead of per map
    • NEW Delete button in the !vcmod menu Car Dealer popup menu
    • NEW Delete button in the !vcmod menu Repair Man popup menu
    • Added new translations
    • Added automated check and repair functions for corrupted car dealer data
    • Car dealer sub and edit menus now show Car Dealers ID instead of the map
    • Repair man sub and edit menus now show Repair mans ID instead of the map
    • VCMod car dealer no longer stores most of vehicle internal data in its cache, only reference IDs
  • August 05, 20182018-08-05 20:47:32
    Version 1.7714
    This update should finally fix some of those painful damage setting bugs
    • Altered what vehicle health related data is sent to clients, using percentage instead of cur,max
    • Dev corner function VC_getHealthMax() is now serverside only
    • Altered dev corner function VC_getHealth(), clientside can only read percentage value now
    • Fixed damage issues when changing settings for good
  • August 05, 20182018-08-05 11:44:44
    Version 1.7713
    • Vehicle health will now default to pre-existing health if found
    • NEW Clientside config file integrity checker/restorer
    • Altered how VC_getHealth() dev corner hook behaves
    • NEW VC_getHealthMax() dev corner hook
    • NEW VC_setHealth() dev corner hook
    • NEW VC_setHealthMax() dev corner hook
    • Fixed issues with VCMods API file structure
    • Changed how VCMod initializes default maximum vehicle health (optimised it)
  • August 01, 20182018-08-01 06:24:40
    Version 1.7712
    • modified VC_engineStartedEmitFire() dev corner hook, you can now override default VCMod fire entities and effects
  • July 31, 20182018-07-31 12:03:52
    Version 1.7711
    • Changed default inner light layer colours
  • July 31, 20182018-07-31 05:49:56
    Version 1.771
    • Fixed some features not working when health is disabled
  • July 30, 20182018-07-30 17:14:13
    Version 1.7709
    • Fixed some lights being overly bright for some reason.
  • July 29, 20182018-07-29 21:27:21
    Version 1.7708
    • Fixed vehicle disabling engine on driver enter if damage is off
  • July 29, 20182018-07-29 19:18:39
    Version 1.7707
    • Forcing all light rendering to the "Beta" method
    • Forcing all lights to the "Reduced visibility" method
  • July 29, 20182018-07-29 05:18:56
    Version 1.7706
    • Fixed car dealer error
  • July 28, 20182018-07-28 20:30:50
    Version 1.7705
    • Recoded how health handler works
    • Optimsed on damage and repair functionality of the engine
    • Completely reworked damage and repair internal VCMod methods to help with state networking
    • Fixed VC_healthChanged() dev corner hook
  • July 25, 20182018-07-25 15:21:06
    Version 1.7704
    • Fixed car dealer related clientside error
  • July 22, 20182018-07-22 11:00:27
    Version 1.7703
    • Fixed clientside related errors
  • July 21, 20182018-07-21 14:50:23
    Version 1.7702
    • Fixed a clientside error
  • July 20, 20182018-07-20 13:24:58
    Version 1.7701
    • Added a new method of managing more expensive code and caching clientside vehicle specific data
    • Lights will no longer render if vehicle is set to nodraw
  • July 17, 20182018-07-17 08:53:50
    Version 1.77
    • Fixed VC_unLock() dev corner hook still using the old VC_UnLock() method
  • July 17, 20182018-07-17 08:39:33
    Version 1.7699
    • VC_getCruise() dev corner hook is now shared
  • July 12, 20182018-07-12 07:20:30
    Version 1.7698
    • NEW VC_CD_getInfo() dev corner function
    • NEW VC_RM_getInfo() dev corner function
  • July 12, 20182018-07-12 06:47:52
    Version 1.7697
    • NEW VC_CD_canUse() dev corner hook
    • Altered VC_RM_canUse() dev corner hook
  • July 10, 20182018-07-10 12:03:05
    Version 1.7696
    • Fixed clientside errors related to view
    • Fixed VC_CD_addVehicle() dev corner hook malfunctioning
    • Fixed car dealer erroring when attempting to use corrupted data
  • July 08, 20182018-07-08 13:00:35
    Version 1.7695
    • Fixed VC_getVehiclePersistanceData() hook erroring if called too early or inacurately
  • July 08, 20182018-07-08 07:46:14
    Version 1.7694
    • NEW VC_getLights() dev corner hook
  • July 02, 20182018-07-02 11:00:24
    Version 1.7693
    VCMod can now force certain view type onto a vehicle. This will be used for vehicles which do not have interior.
    • NEW Force third person view for all vehicle (including seats)
    • NEW Force third person view for individual seat
  • July 02, 20182018-07-02 09:07:12
    Version 1.7692
    • Fixed lights not working under water for airboat
    • NEW Option to force any seat to only use the orignal model exit points
    • Optimised serverside code
    • Fixed a few serverside errors after yesterdays update
  • July 01, 20182018-07-01 20:22:53

    Entity support framework

    Version 1.7691
    From this point onwards VCMod supports other entities. At the moment fully airboat entity type support has been added. Will be extremely easy to add more, such as scars or WAC, however.
    • NEW Entity support framework
    • Recoded quite a bit of serverside code
    • Car Dealer support for airboat
    • All VCMod feature support for airboat
    • Changed how VCMod detects and handles engine and electricity inputs
    • Optimised the State framework performance
  • June 26, 20182018-06-26 10:47:49
    Version 1.769
    • Fixed car dealer issues
  • June 25, 20182018-06-25 05:36:10
    Version 1.7689
    This should make it a lot easier to add custom car dealer support for VCMods vehicle data
    • NEW VC_setVehiclePersistanceData() dev corner hook
    • NEW VC_getVehiclePersistanceData() dev corner hook
  • June 24, 20182018-06-24 14:29:38
    Version 1.7688
    • NEW Option to be able to use fuel only when vehicle is unlocked
  • June 24, 20182018-06-24 13:08:55
    Version 1.7687
    • Fixed personal options skidding sound option
  • June 23, 20182018-06-23 19:21:47
    Version 1.7686
    • Fixed Crane support for default Half-Life 2 maps
  • June 23, 20182018-06-23 19:15:30
    Version 1.7685
    • NEW VC_CD_canBuyVehicle() dev corner hook
    • NEW VC_RM_canRenderInfo() dev corner hook
    • Altered VC_canAddMoney() dev corner hook
    • Altered VC_canRemoveMoney() dev corner hook
    • Altered VC_canSpawnVehicle() dev corner hook
    • Altered VC_CD_canRenderInfo() dev corner hook
    • Altered VC_RM_canUse() dev corner hook
  • June 23, 20182018-06-23 10:37:15
    Version 1.7684
    • NEW VC_CD_getVehicleIDFromData() dev corner function
    • NEW VC_CD_getvehicleDataFromID() dev corner function
    • altered VC_CD_canSpawnVehicle() dev corner hook to include the NPC entity
  • June 21, 20182018-06-21 21:41:40
    Version 1.7683
    • NEW Dev Corner function: VC_CD_getVehicleID()
    • NEW Dev Corner function: VC_CD_getVehicleData()
    • NEW Dev Corner function: VC_CD_getOwnedVehicleData()
    • NEW Dev Corner function: VC_CD_addVehicle()
    • NEW Dev Corner function: VC_CD_removeVehicle()
    • Changed how vehicle name behaves and how its cached
    • Swiched dev corner VC_canUseCruiseControl() to shared
  • June 21, 20182018-06-21 19:49:40
    Version 1.7682
    • New dev corner function: VC_getCruise()
  • June 13, 20182018-06-13 20:32:32
    Version 1.7681
    • General optimisations
    • Fixed vehicles becoming not collided in some instances
  • June 11, 20182018-06-11 11:28:22

    Logging anti bloating

    Version 1.768
    This update adds code that automatically cleans all VCMod log files. This reduces the vcmod data folder being over bloated. All logs over a month old are deleted.
    • NEW Logging auto cleanup
  • June 11, 20182018-06-11 11:01:55
    Version 1.7679
    • Added ability to make vehicles silently damageable (TDM porsche tricycle for example)
  • June 10, 20182018-06-10 08:28:19
    Version 1.7678
    • Fixed VC_GetSettings and VC_SetSettings dev corner hooks
  • June 09, 20182018-06-09 11:15:36
    Version 1.7677
    This patch was released to local Auto Updater code a week or so ago that fixes a few vulnerabilities. Most people did not bother to update, so will have to force it manually.
    • Overwritting some auto updater functions manually do fix vulnerabilities
    • Standardized dev corner functions, kept old names as an alias website will be updated soon
  • June 04, 20182018-06-04 13:55:54
    Version 1.7676
    • Fixed HUD related error when other addons improperly use file write
    • Fixed the vehicle health error
  • June 04, 20182018-06-04 11:11:33
    Version 1.7675
    • Recoded how VCMod reads and looks at settings from scratch
    • Improved performance of serverside and clientside code
    • Increased the zoom level of third person view
    • Default third person zoom level is now different
    • Fixed light switch command not functioning when running lights are turned off
  • June 03, 20182018-06-03 17:10:09
    Version 1.7674
    • Fixed issues caused by latest garrysmod update
    • NEW VCMod third person view now works on chairs aswel
    • Fixed the fadein effect when switching from third person view
    • Optimised clientside view code
    • Optimised clientside input code
  • June 03, 20182018-06-03 14:02:30
    Version 1.7673
    • Fixed weird car dealer related HUD issue
  • June 03, 20182018-06-03 12:16:54
    Version 1.7672
    Big thanks to G-Force for helping me find and solve this issue.
    • NEW Physical damage with phys gun option
    • Vehicles can now be damaged while being held with physgun
    • Solution for faulty detection when a vehicle has been dropped by physgun
    • New translation strings
    • Mined new vehicle data
  • May 30, 20182018-05-30 10:45:17

    AutoUpdater v9.5

    Version 1.7671
    • Various security improvements
  • May 28, 20182018-05-28 09:42:59
    Version 1.767
    • Fixed VC_SetRunningLights devcorner function
  • May 25, 20182018-05-25 13:24:41
    Version 1.7669
    • Fixed an odd clientside error
  • May 14, 20182018-05-14 21:05:49
    Version 1.7668
    • NEW Fuel lid in use indication
    • Reworked how fuel lids behave
    • Vehicle now has to be unlocked to fill in fuel
  • May 14, 20182018-05-14 20:43:26
    Version 1.7667
    • Split indications into 2 running methods: while there is a driver to override default animations and idle vehicle
    • Indications will now animate on driverless vehicles
    • Restructured Trailers feature, optimised it, made parts of it shared
    • Fixed trailers not turning on some lights with the truck
    • NEW Added throttle forward only indication
    • Altered throttle reversing only indication
    • Drive By shooting now uses simple bullet check instead of the advanced on
  • May 14, 20182018-05-14 13:50:16
    Version 1.7666
    • Fixed issues with wheel grind sounds
    • FIxed issues with skidding while on dirt sounds
  • May 13, 20182018-05-13 18:19:35
    Version 1.7665
    • NEW Indications now support material overrides
    • Altered indication code
    • Altered light caching
    • Mined for new vehicle data
  • May 12, 20182018-05-12 19:27:00
    Version 1.7664
    • Improved light clientside code
    • Fixed lights auto off when blinkers on support
    • Altered how light switch command behaves
  • May 12, 20182018-05-12 16:51:03
    Version 1.7663
    • Fixed a potential exploit with clientside net vcmod related bruteforcing
  • May 02, 20182018-05-02 18:50:00
    Version 1.7662
    • Fixed ReparMan bypassing sandbox tool restrictions
    • NEW Car Dealers will not be able to be moved by people not allowed to edit VCMod administrator settings
    • NEW Repair Men will not be able to be moved by people not allowed to edit VCMod administrator settings
  • April 24, 20182018-04-24 10:48:41
    Version 1.7661
    • Repair man now uses the same model missmatch correction as everything else
  • April 24, 20182018-04-24 06:08:58
    Version 1.766
    • Made car dealer save the vehicle data (health, fuel) more frequently if its altered
  • April 24, 20182018-04-24 05:27:27
    Version 1.7659
    • Fixed DevCorner VC_SetHornCustom function
  • April 22, 20182018-04-22 12:57:14
    Version 1.7658
    • Fixed some lights being able to be toggled when vehicle is destroyed
  • April 22, 20182018-04-22 10:29:15
    Version 1.7657
    • Fixed potential issue with some clients having distorted data folder
  • April 19, 20182018-04-19 21:28:38
    Version 1.7656
    • Fixed overrides error
    • Fixed car dealer not working properly at times
    • Changed new server settings transfer
    • Fixed high beam flashers not working
  • April 19, 20182018-04-19 18:48:02

    Predictions and States

    Version 1.7655
    This one mainly focuses on predicting VCMod features before they are noticed by server. No more delay when pressing a horn, for example. A new system is in place (States). Example when player tries to use horn. Old: calls serverside console command that calls serverside function, which then sounds the horn; New: calls a clientside command, cmd runs all needed checks clientside and sets the state, clientside audio handler manages the sound. While this is happening a net message reaches server which does the same checks, if the state change request is legit, update states of all other players, if its not allowed, it sends a denied message which changes the sender client feature state to the proper one. States get auto sent upon joining for new players.
    • NEW Horn feature is now fully predicted
    • NEW Light controls are now fully predicted
    • NEW Cruise control is now fully predicted
    • Removed depricated VCMod light toggle functions
    • NEW States system (automatically syncs feature states between server and client with feedback)
    • Added integrated click sound support for state changes
    • Redone how blinkers work
    • Redone how hazards work
    • Both blinkers and hazards can be on at the same time
    • Changed hazard toggle sounds
    • Recoded how settings work from scratch
    • All VCMod settings adminstrator settings are now shared with clients (defaults and current)
    • All settings are now automatically indexed upon creation (heavilly reduces network usage and allows VCMod to share all of the admin settings)
    • Optimised light rendering
    • Completely recoded core clientside calls and hooks. A lot better performance
    • Changed serverside hooks into shared to be used with general VCMod shared loaders instead of split usage
    • Removed 3 depricated clientside think/tick hooks
    • Almost completely redone clientside file structure
    • Redone around half of serverside file structure
    • Moved large amount of clientside often ran code into timed itterations
    • Converted a large amount of serverside only functionality into shared
    • Converted all VCMod feature checks to the new State system
    • Altered some indication animations
    • Removed errors due to players unable to contact VCMods APIs due to firewalls
    • Changed remove destroyed vehicle max time to an hour instead of 10 minutes
    • Mined for new vehicle data
    • Moved most of audio processing to clientside
    • Changed what gets sent to a player upon loading VCMod from server
    • Moved vc_highbeams_toggle console command to clientside only
    • Moved VC_highbeams console command to clientside only
    • Moved VC_Hazards_OnOff console command to clientside only
    • Moved VC_Blinker_Left console command to clientside only
    • Moved VC_Blinker_Right console command to clientside only
    • Moved VC_FogLights_OnOff console command to clientside only
    • Moved vc_runninglights_toggle console command to clientside only
    • Moved vc_lights_switch console command to clientside only
    • Moved VC_Cruise_OnOff console command to clientside only
    • NEW Added shared DevCorner VCMod API function VC_GetStates
    • NEW Added shared DevCorner VCMod API function VC_SetStates
    • NEW Added shared DevCorner VCMod API function VC_canChangeState
  • April 06, 20182018-04-06 16:29:47
    Version 1.7654
    • Fixed and issue with surface effects
  • April 04, 20182018-04-04 17:40:01
    Version 1.7653
    • Fixed car dealer bug after the lastest update
    • Optimsed some serverside car dealer code
    • Added new car dealer bugs
  • April 03, 20182018-04-03 17:11:13
    Version 1.7652
    • NEW Indication toggle option
    • Mined for new vehicle data
    • Indications can now be ran by AI drivers aswel
    • Optimised indication code
  • April 03, 20182018-04-03 13:27:34
    Version 1.7651
    • NEW canCarDealerSpawnVehicle dev corner hook
  • April 03, 20182018-04-03 13:13:54
    Version 1.765
    • NEW VC_canAddCarDealer dev corner hook
    • NEW Automated error checker for VCMod settings files
  • March 30, 20182018-03-30 16:45:00
    Version 1.7649
    • NEW Indication support for each flat tire
  • March 30, 20182018-03-30 16:34:02
    Version 1.7648
    • Improved headlight beam render performance
    • Headlight beams can now be rotated
    • Fixed headlight beam angle bone following
  • March 30, 20182018-03-30 16:04:53
    Version 1.7647
    • Turning on high beams will return to the previous low beam state now
    • Switching through lights will no longer impact high beam state
  • March 30, 20182018-03-30 15:56:42
    Version 1.7646
    • Renamed legacy Running and LowBeam toogle console commands to avoid confliction with the new method
  • March 30, 20182018-03-30 15:22:16

    Light controls restructure

    Version 1.7645
    This update redoes how lights are toggled to a more realistic state. It changes the default key setup aswel as giving a new method. All console commands will still remain for legacy support. It is adviced to reset players controls settings after this update.
    • NEW Running, Low Beam lights will not cycle in the same control
    • Removed Running Lights control from the controls menu
    • Removed Low Beams control from the controls menu
    • Added Switch Lights control
    • Changed default fog lights controls
    • Changed default headlights toggle controls
    • Added translateable text
  • March 30, 20182018-03-30 14:43:13
    Version 1.7644
    • Improved serverside light performance with fancy caching
    • NEW Vehicles can now have custom blinker/hazard speeds
    • Improved clientside light render structure
  • March 29, 20182018-03-29 14:52:32
    Version 1.7643
    • Fixed issue regarding indications
  • March 26, 20182018-03-26 14:10:13
    Version 1.7642
    • NEW Bodygroup support for indications
  • March 26, 20182018-03-26 11:12:06
    Version 1.7641
    • NEW Any lights can now be sequential which gives the ability to add fancy animated running lights
    • Reworked how sequential lights behave
    • Reworked the initial pre-render code for renderer
  • March 23, 20182018-03-23 14:37:43
    Version 1.764
    • Indications will halt the animation if the animations parameter are the same (switching from low to high beams will not cause the light to rise up again, for example)
  • March 22, 20182018-03-22 15:21:45
    Version 1.7639
    • Fixed a bunch of animation related things
    • Added indications for Throttle, Throttle Reverse, partial bodygroup support
  • March 22, 20182018-03-22 13:58:14
    Version 1.7638
    • Fixed a rare error that happens sometimes when all exit points are blocked
  • March 21, 20182018-03-21 22:10:20
    Version 1.7637
    • More conditions for lights and other features.
    • Redone the if bodygroup on condition
    • NEW if poseparam max condition
  • March 21, 20182018-03-21 22:07:42

    Indication update (popup headlights

    Version 1.7636
    This update will give the tools to tap into any VCMod feature and alter the vehicles model based on it
    • NEW Indications (popup lights and what not)
    • Completely got rid of the old poseparameter speedometer
    • Recoded base animation system
  • March 21, 20182018-03-21 07:57:10
    Version 1.7635
    • NEW Ability to reverse the sequential blinker pattern
  • March 20, 20182018-03-20 20:15:31
    Version 1.7634
    • Sequential blinkers now support multiline light objects
  • March 20, 20182018-03-20 15:55:02

    Sequential blinkers

    Version 1.7633
    Update adds ability for vehicles to have sequential blinkers. If you see a vehicle that should have them, but does not, feel free to contact us.
    • NEW Sequential turn signals and hazards
    • Altered blinker on and off times
    • Globalized some vehicle data for faster caching
  • March 20, 20182018-03-20 10:27:30
    Version 1.7632
    • Changed how player is positinioned and angled after exiting a passenger seat
  • March 03, 20182018-03-03 19:02:35
    Version 1.7631
    • Updated ingame changelog
    • Other tiny fixes
  • February 26, 20182018-02-26 14:00:01
    Version 1.763
    • VCMod will use Metric instead of Imperial by default again
    • Fixed BackFIre when engine damaged not toggling off
    • Fixed a few errors
  • February 26, 20182018-02-26 13:48:07
    Version 1.7629
    Miniature fixes for overall integratity of the addon
    • Fixed a few vehicle data
    • Fixed Trailer Detach unable to be disabled
    • NEW Dev Corner VC_CanUseCruiseControl hook
    • Fixed Car Dealer erroring due to weird models with improper bones
    • Fixed switch to front seat only activating for the drivers seat
    • Fixed seat disabled enter/exit from outside not working at times
    • Changed how seats and their VCMod data behaves upon creation
    • Fixed Car Dealer customisation not being translated
    • Fixed Car Dealer freaking out when adding certain vehicles
    • Added new language translations
    • Mined for new vehicle data
    • Added comformation message upon adding a vehicle to the Car Dealer
    • Improved websites backend to run more smoothly
  • February 23, 20182018-02-23 13:51:24
    Version 1.7628
    • NEW Added an automated check to see if RunString is blocked
    • NEW Added VCMod addon version missmatch warning
  • February 23, 20182018-02-23 13:35:02

    AutoUpdater v9.4

    Version 1.7627
    This update focuses on overhauling the inital VCMod loader, giving support for more VCMod addons. It also fixes quite a few timeouts.
    • Overhauled VCMod loading
    • Removed a few DRM restrictions
    • Reconfigured VCMod servers, this has fixed all of player time outs (players not receiving VCMod at times)
    • Added legacy VCMod function overrides
    • Changed loading order
    • Added hooks for auto detecting VCMod client API handshake failures (contact me for names)
    • Added a few new materials
    • Removed a few unused materials
  • February 17, 20182018-02-17 18:31:45
    Version 1.7626
    • A security related patch
  • February 13, 20182018-02-13 20:12:32
    Version 1.7625
    • Fixed VCMod freaking out when calling VCMod things before VCMod is initialized
  • February 13, 20182018-02-13 20:09:46
    Version 1.7624
    • Fixed VCMod freaking out when calling VCMod things before VCMod is initialized
  • February 13, 20182018-02-13 18:34:00
    Version 1.7623
    • Added more failsafes for incorectly spawned car dealers (stop using weird code, damn it)
  • February 13, 20182018-02-13 16:53:51
    Version 1.7622
    • Fixed Third Person View bug when switching to FP view
  • February 11, 20182018-02-11 21:20:12
    Version 1.7621
    • Optimised some serverside code
  • February 08, 20182018-02-08 16:38:59
    Version 1.762
    • NEW Redone data changelog
    • Fixed an issue caused by the new tire deflate system freaking out when no preset deflation levels found
    • Fixed sliding clientside error
    • NEW Created vehicle image miner
    • Mined for new vehicle data
  • February 06, 20182018-02-06 18:13:21
    Version 1.7619
    • Added an option for vehicle engine smoke
  • February 06, 20182018-02-06 16:27:45

    Brand new light type

    Version 1.7618
    This update brings a proper interior lightening to the vehicles. There will still be auto generated light, which will be disabled for vehicles which use the new light types
    • NEW Proper interior lights
    • Changed how automatically generated interior lights behave
  • February 06, 20182018-02-06 15:48:21

    Horn override update

    Version 1.7617
    This update allows dev tool users to override horn and a few other default VCMod sounds
    • NEW Ability for some vehicles to have custom horns
  • February 06, 20182018-02-06 11:41:42
    Version 1.7616
    • Fixed the cl particle error
    • Improved serverside code performance
    • Redone the websites ChangeLog pages
    • Remined all 1600 unique models (took 7 hours of processing)
    • Wheels now deflate and inflate in sync with sounds and effects instead of all at once
    • Fancy new lerp types to improve various animations
  • January 31, 20182018-01-31 14:53:55
    Version 1.7615
    • Fixing issues with sliding effects not dissapearing
  • January 31, 20182018-01-31 13:50:31
    Version 1.7614
    • NEW Dev Corner function to set a custom horn
  • January 20, 20182018-01-20 19:31:01
    Version 1.7613
    Auto updater related fixes
    • Client init: if failed to contact my web-servers, saves the time out error on my cloud
    • Client init: will retry for several times after time out
    • Client init: removed the annoying time out lua error
  • January 19, 20182018-01-19 10:43:35
    Version 1.7612
    • Fixed fog lights distance multiplier option
  • January 19, 20182018-01-19 10:20:25

    Light performance increase

    Version 1.7611
    Update brings some quite hefty light rendering related performance updates. Mostly in a form of new light LOD layer aswel as lowered cut off points for various other layers and LODs. Improvements should be around 40% on average when viewed from further away.
    • NEW Light LOD layer which removes all light layers and replaces them with dummy single-point light upon distances
    • Reworked and restructured most of light rendering code
    • Lowered cost of checking if lights are visible using some fancy math
    • It has to be darker for dynamic lightening to work now (around 10% darker)
    • Added more data into lights cache after its created instead of live data
  • January 16, 20182018-01-16 10:53:41
    Version 1.761
    • NEW Option to completely disable third person view
  • January 14, 20182018-01-14 21:57:52
    Version 1.7609
    • Added SetCruiseSpeed dev corner function
  • January 13, 20182018-01-13 14:29:07
    Version 1.7608
    • Fixed odd gamemode issue with player damage
  • January 13, 20182018-01-13 12:09:41
    Version 1.7607
    • Optimised some framework code
    • Forcing VCMod stuff into default DarkRP pocket blacklist since some addons override it
  • January 08, 20182018-01-08 09:33:15
    Version 1.7606
    • Optimised light render code
    • Few new fancy things to light layers to make adding lights easier
    • Circle light layer can now be rotated
  • December 30, 20172017-12-30 08:19:46
    Version 1.7605
    • Fixed a few spelling mistakes
    • Fixed a few errors
    • Fixed USD size changing to something else in the VCMod Info page
  • December 12, 20172017-12-12 10:03:35
    Version 1.7604
    • Added light type handler which caches different values on the same multi-purpose light
    • Fixed beams acting incorectly after the big colour update
  • December 10, 20172017-12-10 18:45:40
    Version 1.7603
    • Fixed weird colour issues with lights having multiple types (AKA running and blinkers)
  • December 10, 20172017-12-10 17:25:32
    Version 1.7602
    • Fixed VC_GetHealth() error caused by running semi-faulty code
  • December 09, 20172017-12-09 07:58:35

    New color standart, new icons

    Version 1.7601
    This update is focused on colour side of things. Large improvements to the developer tools which now forces a new colour standart. IN laymans terms: will be a lot easier to add fancy lights to vehicles.
    • NEW New color standart which will improve performance and feature quality
    • Improved light render performance
    • Fixed issue with some lights being initialised if looked from a weird angle for the first time
    • All VCMod related prices are now split with dots
    • Fancy new icons for the visual overhaul (some of them)
    • Right click menus on anything VCMod are now running the new UI standart
    • Vast improvements to dev tools which will allow vastly superior light quality for future data updates
    • Fixed bodygroup changes with headlight beams
    • Fixed a few text entries
    • Mined vehicle data for 30 or so vehicles
    • Semi-fixed some weird seat issues
    • Brand new animation standart which will fix quite a few issues in the future
    • Fixed vehicle name some time lingering for longer than it should
    • Fixed compatibility with
    • New icons for car dealer
    • New icons for repair man
    • New icons in menus
    • New weapon selection icons
    • New icons for entities
    • NEW 50 new icons to finally transform the UI of the addon
    • Renamed some VCMod related entities and weapons
    • Removed some old icons
    • Removed the obnoxious Beta mid-screen message when in beta branch
    • Fixed a bunch of errors
    • NEW Auto Updater minor version change notifier
  • November 23, 20172017-11-23 17:07:37
    Version 1.76
    • Fixed car dealer model change issues
    • Fixed repair man model change issues
  • November 21, 20172017-11-21 21:36:23
    Version 1.7599
    • NEW Option to toggle the vehicle information in the car dealer (spawn fixed and refueled)
  • November 21, 20172017-11-21 15:23:29

    Half Life 2 crane compatibility

    Version 1.7598
    • Redone a few derma objects
    • Fixed compatibility with Half Life 2 crane vehicle
    • Mined for new vehicle data
    • Preparing for the new update
  • November 19, 20172017-11-19 10:09:11
    Version 1.7597
    • Changing structure of the repair man menu
    • Repair speed of hand and repair man have been split into two different options
  • November 15, 20172017-11-15 20:16:42
    Version 1.7596
    • Optimised language selection
    • Increased request for translation if apropriate intervals
    • Ceased left over bunnies
    • Optimised GUI elements
  • November 11, 20172017-11-11 17:36:05
    Version 1.7595
    • NEW Addon incompatibility checker
    • Dead addon: Vehicle Upgrade hook is poorly made and is incompatible with VCMod, removing one of its hooks if VCMod is installed
    • Fixed some times not being able to enter passenger seats from outside (caused by above)
  • November 08, 20172017-11-08 06:33:58
    Version 1.7594
    • Redone headlight state priority (low and high beams)
  • November 06, 20172017-11-06 19:58:43
    Version 1.7593
    • Projected textures no longer leave behind after spamming headlight toggle
  • November 06, 20172017-11-06 10:25:41
    Version 1.7592
    • Fuel station nozzles can now be detached when used
    • Added checks for faulty API usage of the car dealer
    • Improved model name serializer code
  • November 06, 20172017-11-06 10:02:10
    Version 1.7591
    • NEW VC_canToggleSpikestrip dev corner hook
  • November 06, 20172017-11-06 09:59:24
    Version 1.759
    • NEW VC_canToggleSpikestrip dev corner hook
  • November 05, 20172017-11-05 18:10:12

    High Beam flashers [H]

    Version 1.7589
    Thank you CreeperTV for suggesting this feature.
    • NEW Added high beams flashers ([H] by default)
  • November 05, 20172017-11-05 17:40:38
    Version 1.7588
    • Fixed faulty beam recreation after repair on some light states
  • November 02, 20172017-11-02 06:28:36
    Version 1.7587
    • NEW Added option for fuel initial amount multiplier
  • October 29, 20172017-10-29 15:19:04
    Version 1.7586
    • Fixed options menu misspellings
  • October 26, 20172017-10-26 13:19:01
    Version 1.7585
    • Fixed a rare clientside error, still no idea how or why it happens, but it wont again
  • October 25, 20172017-10-25 15:49:48

    Interactions first part

    Version 1.7584
    This update is the start of the new Interaction update, which will be released in parts
    • NEW Added vehicle animation override for applied vehicles
  • October 24, 20172017-10-24 08:22:33
    Version 1.7583
    • Fixed errors if the model is incorectly made (null model detected)
  • October 23, 20172017-10-23 15:17:59
    Version 1.7582
    • NEW Added a dev corner hook to be able to prevent light usage
  • October 17, 20172017-10-17 13:35:18
    Version 1.7581
    • Fixed being unable to translate one spike strip part
  • October 14, 20172017-10-14 05:49:11
    Version 1.758
    • Fixed an odd error
  • October 13, 20172017-10-13 07:21:11
    Version 1.7579
    • NEW Added a VC_postInit dev corner hook
  • October 11, 20172017-10-11 18:02:35
    Version 1.7578
    • Fixed an error caused by the last patch
  • October 11, 20172017-10-11 11:36:51
    Version 1.7577
    • Fixed the repair light beam not showing up
    • NEW Timer for the sparks for each light
    • NEW Timer for the exhaust backfire caused by engine
    • Gave default values to all NW stuff
    • Renamed the Brake Lock and Steering lock options
    • Fixed the BackFire option
    • Fixed the vehicle name not showing in some cases
    • Mined for new vehicle data
    • Fixed a few rare errors
    • Optimised various parts
  • September 27, 20172017-09-27 16:07:57
    Version 1.7576
    • Fixed a very rare on exit error
  • September 19, 20172017-09-19 16:58:46
    Version 1.7575
    • Fixed an error caused by inproper manipulation of OnPlayerChangedTeam hook
  • September 19, 20172017-09-19 16:15:48
    Version 1.7574
    • Reduced drain of certain HUD functions
  • September 17, 20172017-09-17 14:12:46
    Version 1.7573
    Some people had issues with deleting the configuration file or resetting the settings ingame. So, an automated system for this is now here.
    • NEW Auto detection and repair for corrupted settings if needed
  • September 16, 20172017-09-16 14:25:47
    Version 1.7572
    • Fixed an issue with the administrator settings
  • September 15, 20172017-09-15 19:18:38
    Version 1.7571
    • Fixed serveride options always reverting to default after the update
  • September 14, 20172017-09-14 13:04:01

    Vehicle data sync Overhaul

    Version 1.757
    This update should drastically improve VCMods networking. No more data at all is being sent VIA server -> client method, instead using the new temp key system.
    • Removed old data sync system
    • NEW Brand new split data load system
    • VCMod networking usage reduced to almost nothing
  • September 14, 20172017-09-14 12:53:28
    Version 1.7569
    • Fixed a random error
  • September 10, 20172017-09-10 19:25:09

    Auto Updater overhaul (AutoUpdater

    Version 1.7568
    This is the long-awaited Auto Updater overhaul, which is, almost, solely focused on performance. It is a complete overhaul of VCMods Auto Updater systems, bringing vast improvements to performance, especially networking. It took over three months to bring you this update alone. Other core systems were also redone.
    • VCMod player sync system is gone, no more chunked queues
    • Server no longer suffers performance loss (network usage wise) when a player joins
    • Server-side portion of VCMod code now loads segmentally, reducing first time jitter
    • Server VCMod load times reduced by alteast three times, due to the amount of code sent and how its handled on receiving
    • Server no longer receives or stores client-side code
    • Server no longer receives or stores client-side data
    • VCMod no longer suffers from garbage collection issues due to it storing client-side code and data
    • Server receives less CPU and RAM usage due to having to handle a lot less data
    • Impact on server networking when a player joins has been reduced to pretty much nothing
    • Player vehicle model de-sync check requests have been conditioned and optimized (a lot less networking)
    • Servers vehicle data request queue is now handled a lot more efficiently (huge impact to networking performance)
    • Global vehicle data is now stored fully locally, this was a huge amount of data
    • Global vehicle data structure itself has been optimized to lower its total size
    • Global vehicle data has its own auto updater, that updates only when needed, based on revision numbers
    • Global vehicle data initial revision number is sent on server-side VCMod load
    • Vastly reduced player join time (up to a few seconds)
    • Loads VCMod code in chunks, which heavily decreases actual loading of code
    • No longer waits in queue to receive chunks of the needed data and code
    • Contacts VCMod API directly using the temp-key to receive needed code
    • VCMod load times no longer limited by the queue
    • Reduced contact with server to check for models de-sync, only calls when in proximity
    • Reduced calls to server to verify and receive any needed VCMod vehicle data.
    • Server no longer has anything to do with language files
    • Client downloads any needed language data directly, not impacting server performance at all
    • Changed the way language data is stored on server, reducing API call times
    • Player automatically checks for language updates every 6 hours
    • Added vc_update_lng client-side console command.
    • Ability to switch to VCMod Beta branch by a simple console value vc_usebeta 1
    • This will make sure that when new VCMod features roll out, they are fully beta tested before pushing to public servers
    • Every 6 hours all players will receive a message that the VCMod used on the server is Beta.
    • VCMod logging system is now fully local, meaning: every step of VCMod loading is now recorded
    • All other compatible logging system calls have also been moved to local code
    • VCMod uses custom print to console colors and functions
    • VCMod now logs all server-side VCMod prints under the Logging General section
    • !vcmod chat menu message has been changed, before VCMod is loaded
    • All VCMod loading messages have been redone
    • VCMod Q-menu colors and text have been changed
    • API now collects map name, gamemode name and VCMod auto updater version to ensure faster issue debugging
    • VCMod Debugger feature is now in a working shape (in !vcmod menu, administrator, core options)
    • VCMod Debugger saves all data locally, aswel as sending it to VCMod API for later analysis
    • Removed Update function from !vcmod menu, administrator, core options
    • Removed Check for language updates function from !vcmod menu, administrator, core options
    • Added Check for General Vehicle Data updates button in !vcmod menu, administrator, core options
    • VCMod now has the ability to automatically send errors that are caused by VCMod (option will be added soon)
    • Added code modifications to more easily detects any future issues (selective deobfuscation)
    • VCMod info page addon data is now generated automatically
    • Added new dev corner hooks
    • Added a lot of small fixes
    • Mined for new vehicle data
    • Other tiny fixes to improve performance
    • A lot of tiny bug fixes
    • Fully rewritten the ReadMe file
    • Probably some other things that I just cant seem to remember
  • September 10, 20172017-09-10 18:14:54
    Version 1.7567
    A pre massive update check due to changed VCMod core code
    • Pre update check
  • August 06, 20172017-08-06 10:55:22
    Version 1.7566
    God damn half-overhauled auto updater.
    • Reverted backl to previous version
  • August 06, 20172017-08-06 07:48:46
    Version 1.7565
    • Mined for new vehicle data (15 more vehicles, 1458 total)
    • Prepared to release the Auto Updater Overhaul
  • July 19, 20172017-07-19 19:38:12
    Version 1.7564
    This update includes a bunch of fixes and optimisations. Auto Updater overhaul is half done and already there is around 5x server net performance improvements. Stay tuned.
    • Fixed a rare nil HighLights error
    • NEW Option for spikestrips to ignore ELS vehicles
    • Fixed car dealer nil Platforms error
    • Fixed car dealer nil model name error
    • Mined for new vehicle data
    • NEW Added VC_canPurchaseFuel dev corner hook
    • Added new translateable strings
    • NEW Added option for maximum capacity for fuel stations
    • Fixed issues with: VC_CanPickupSpikeStrip dev corner hook
  • July 16, 20172017-07-16 20:30:59

    Responsive Reports and Logs support

    Version 1.7563
    This update mostly dabbles with logging systems again.
    • NEW Added support for Responsive Reports and Logs
    • Improved logging system which makes it even easier to add new logging systems
    • Fixed bLogs player higlight being wonky
    • Fixed logging system highlight data for map info
    • Added a new devcorner entry for spikestrips
  • July 16, 20172017-07-16 15:52:12
    Version 1.7562
    • Fixed being able to enter passenger seats while in spectator mode
  • July 08, 20172017-07-08 10:45:28

    New server, logigng system

    Version 1.7561
    This update brings a brand new feature: a logging system for most VCMod related things. VCMod also now runs on a new fancy server which is atleast 5x faster.
    • NEW Logging system
    • NEW bLogs support
    • Improved light code performance
    • Fixed light PVS bug (lights visible in sky on some maps)
    • Fixed an error caused by the new FrameRate override
    • Fixed an issue caused by missmatched light data
    • Mined for new vehicle data
    • Started changing VCMod color scheme to unified theme
    • Changed VCMods chat message colour scheme
    • Changed VCMods popup message colour scheme
    • Updated core VCMod server to a lot faster one
  • June 29, 20172017-06-29 12:51:37

    Initialization recode

    Version 1.756
    This update brings huge perfromance optimization to vehicles initialization. Should give a slight performance boost when spawning new vehicles.
    • Recoded vehicle initialization functionality
    • Restructured large parts of code
    • Mined for new vehicle data
    • Prepared for the next big update
  • June 26, 20172017-06-26 09:52:32
    Version 1.7559
    • Mined for the most reason (16 in total) vehicle data
  • June 21, 20172017-06-21 09:43:50

    Third person view jitter

    Version 1.7558
    This update is meant to potentially fix the CurTime() desync issue. This is done by attemting to use an alternative timing method. It should be a lot more in sync with the ingame FPS.
    • Switched to custom time sync method, potentially fixed third person jitter
  • June 19, 20172017-06-19 18:12:17
    Version 1.7557
    • Fixed devcorner VC_CanEditAdminSettings force enabled functionality
  • June 11, 20172017-06-11 15:32:11
    Version 1.7556
    • Fixed VC_CarDealerReturnVehicle dev tool method
  • June 03, 20172017-06-03 20:39:59
    Version 1.7555
    • Fixed car dealer vehicle use after owner disconnects on exit error
  • May 29, 20172017-05-29 15:41:39
    Version 1.7554
    • Increased max fuel consumption multiplier option to 20 instead of 10
  • May 25, 20172017-05-25 12:36:36
    Version 1.7553
    • Added compatibility for a new gamemode
    • Fixed the VC_CanDamagePart still triggering effects
    • Mined for new vehicle data
    • Fixed an error with some odd data sets that have invalid positions for the mline cache
  • May 23, 20172017-05-23 09:32:57

    Quick patch for some serious errors

    Version 1.7552
    • Fixed a vulnerability wihtin the car dealer with desynced model names (only caused errors)
  • May 12, 20172017-05-12 13:27:09

    Finished ingame updates page

    Version 1.7551
    • Redone "Updates" page data tab.
  • May 10, 20172017-05-10 21:16:08
    Version 1.755
    • Fixed "Updates" page functionality
    • Drastically increased Car Dealer and Repair Man rehum times
  • May 10, 20172017-05-10 19:50:03
    Version 1.7549
    Car dealer Test Drive abuse focused update.
    • NEW Car dealer test drive now automatically returns test drive vehicle when driver or all passengers exit
    • NEW Upon exitting car dealers test drive vehicle vehicle users will be teleported to the same position where they've entered
    • Random stability fixes
    • Mined data for the new vehicles
  • May 05, 20172017-05-05 14:25:53
    Version 1.7548
    • Reworked vehicle tire slip detection, should be a lot more accurate at slower and highier speeds
    • Hopefully fixed that defaul seat owner issue
    • Fixed compatibility with addons using CanExitVehicle hook
  • April 24, 20172017-04-24 08:22:52
    Version 1.7547
    • Mined for new vehicle data
    • Added checks for HUD icons displayed when only brake or reverse lights are available
    • Redone HUD icons section code, will run a bit faster now
    • Redone the alignment of all HUD icons if there are less than 4 light types available
    • Added a delay between ability to use the fuel jerrycan pickups touch vehicle functionality
  • April 18, 20172017-04-18 07:39:00
    Version 1.7546
    • Fixed issue with null models inside of car dealer
    • Fixed issue with some addon instantly removing clientside entities
    • Removed VCMod from sligwolf vehicles, until a better solution can be found
  • April 15, 20172017-04-15 21:47:46
    Version 1.7545
    • Reshaded the default light inner layer
    • Redone the headlight beams slightly
  • April 15, 20172017-04-15 18:53:32
    Version 1.7544
    • Mined for data
    • Changed a few menu colours
    • Fixed default canAfford issues (gamemodes with no currency will not return true)
    • Some stability fixes
  • April 13, 20172017-04-13 12:50:38
    Version 1.7543
    • NEW Dev hook for taking money
    • NEW Dev hook for giving money
    • NEW Dev hook for checking players money amount
    • Locked default VCMod money transfers to only one method at a time
    • Fixed the infinite scroll issue with car dealer
    • Improved performance with vehicle caching
    • Added better support for all possible future vehicle data edits
    • Mined for newly created vehicles data
  • March 19, 20172017-03-19 16:39:35
    Version 1.7542
    • Fixed particle build up from crash sparks
  • March 19, 20172017-03-19 08:13:56
    Version 1.7541
    • Fixed an issue with invalid attacker causing error if attacking a vehicle
  • March 15, 20172017-03-15 13:16:07
    Version 1.754
    • NEW Added option to remove spike strips on player death
    • Fixed the EN Name to EN English in language selection
    • Fixed the double payment in some cases from the car dealer
    • NEW Added new dev hook for when vehicle is fully initialized
    • Fixed being able to use multiple fuel nozzles on the same fuel tank/ canister
    • Cannot refuel the car with jerry cans anymore when nozzle is connected
    • NEW Option to not allow and kick people out of the vehicle when its destroyed
    • NEW Added a dev hook for wrench admin right click repair
  • March 10, 20172017-03-10 15:44:19
    Version 1.7539
    • Added dev corner hook for disabling and overriding car dealer above head text drawing
    • NEW New currency, Turkish Lira
  • March 09, 20172017-03-09 08:44:28
    Version 1.7538
    • Added a dev corner function to return a vehicle
  • March 09, 20172017-03-09 08:00:27
    Version 1.7537
    • Dev Corner hook for when car dealer spawns a vehicle is now called after all
    • Dev Corner hook for when car dealer spawns a vehicle now also tells if its a test drive
  • March 07, 20172017-03-07 13:37:22
    Version 1.7536
    • Fixed an issue with vehicle still being able to be used if out of fuel
    • Out of fuel message will only display if the vehicle is not fully destroyed
  • March 05, 20172017-03-05 22:53:20
    Version 1.7535
    Various fixes people have been looking forward to
    • Fixed showing out of fuel if fuel is disabled
    • Fixed still draining fuel on explode if fuel is disabled
    • Fixed fuel lid position not showing
    • Fixed fuel whle pouring by canister current fuel not being rounded
    • Fixed fuel refule by hand speed multiplier not working
    • Fixed being able to swap fuel canisters to save money for fuel
    • Fixed annoying 0.1 seconds flash of pickup data when using repair man
    • NEW Fuel lid position personal HUD option
    • NEW Fuel personal HUD option
    • NEW Mined passive vehicle data for around 50 new vehicles
    • The vcmod chat message now runs only once an hour at most
    • Dev Corner GetSpeedKMpH now returns an absolute value
    • Fixed NutScript TakeMoney compatibility
    • Fixed to correct ELS icon if repairing ELS light with wrench
    • Fixed more advanced vehicles having their ELS lights repair messed up (increased identifier max key val)
    • NEW Option to chose how much repair man costs per second
    • Added support for sligwolf tow truck (requested specifically) and over 30 other vehicles
  • February 25, 20172017-02-25 06:08:30
    Version 1.7534
    • Fixed a couple of errors caused by using the dev corner inproperply
  • February 20, 20172017-02-20 22:48:05
    Version 1.7533
    • Vastly improved the networking to client
    • The vehicle general data will only be sent in chunks when ever needed per vehicle type
  • February 20, 20172017-02-20 15:56:14
    Version 1.7532
    • Switched to a new, live version of the vehicle general data.
  • February 16, 20172017-02-16 12:04:53
    Version 1.7531
    • Supported DarkRP fire addon will spawn its fire with a delay
  • February 16, 20172017-02-16 06:37:10
    Version 1.753
    • Fixed a weird error
  • February 14, 20172017-02-14 11:49:50
    Version 1.7529
    • NEW Dev hook for car enter drive by
    • NEW Dev hook for can enter test drive
    • Added mined data for the new vehicles
  • February 12, 20172017-02-12 15:32:32
    Version 1.7528
    • NEW Dev Corner hook for when spike strip is deployed
    • NEW Dev Corner hook for when spike strip is retracted
  • February 11, 20172017-02-11 18:19:07
    Version 1.7527
    • Fixed a few code issues (mostly optimisation)
    • Fixed an issue with the spike strip spam
  • February 09, 20172017-02-09 15:18:55
    Version 1.7526
    • Added full support for all GXCars vehicles
    • Added a few other vehicles (TDM, some new ones)
    • Added support for 2 new gamemodes
  • February 08, 20172017-02-08 14:28:18
    Version 1.7525
    • Redone the screatching sounds a bit
    • Repair man will now have correct bodygroups
    • Fixed a few minor issues
    • Redone a few vehicles data
  • February 05, 20172017-02-05 19:41:35
    Version 1.7524
    • Vastly improved a few serverside systems
    • Fixed up some issues with performance, should get a tiny increase
    • Fixed a security flaw
    • Fixed a few options
    • Reworked how the light parameters are measured, slightly
    • Improved data mining to include more, well, data
  • February 04, 20172017-02-04 15:21:02
    Version 1.7523
    • Fixed the last of stability issues, thanks again Straya for helping me found out what causes this exactly
  • February 03, 20172017-02-03 12:30:44
    Version 1.7522
    • Might have fixed the spike strips redeploy issue
    • Added spring length data for all new vehicles
    • Distance from ground to wheel predictions will now be accurate per vehicle
  • February 01, 20172017-02-01 08:32:07
    Version 1.7521
    • Fixed a few clientside issues with weird configurations which some times restricts reading files like "config"
  • January 30, 20172017-01-30 13:31:22
    Version 1.752
    • Remined all wheel spring length data (took around 6 hours of automated mining) Tire repair height should be more accurate + 18 new vehicle compatibility
  • January 30, 20172017-01-30 12:08:37
    Version 1.7519
    • Fixed HUD dissapearing instantly when you exit
    • Partially added Photon support (partially!)
    • NEW VC_CanPlaceSpikeStrip dev hook
    • NEW VC_CanPIkcUpSpikeStrip dev hook
    • NEW Option to adjust the range for repair man vehicle detection
  • January 26, 20172017-01-26 11:24:18
    Version 1.7518
    • NEW Automatically give wrench on vehicle part use toggle option
  • January 24, 20172017-01-24 09:27:54
    Version 1.7517
    • Recoded the language sync system, should be a lot faster now
    • The car dealer "humming" is failing to be garbage collected, recoded that section
    • NEW Repair Man seperare "humming" option
    • Fixed a timer issue
  • January 23, 20172017-01-23 14:26:41
    Version 1.7516
    • Fixed an issue with pre-initialized vehicles and their damaged part resets
  • January 20, 20172017-01-20 13:24:42
    Version 1.7515
    Some more car dealer updates
    • If test drive is disabled there will be a message displayed saying that when people use it
    • NEW Added options to only allow returning of vehicle if it is close enough
    • NEW Option to auto return vehicle to the car dealer when player disconnects
    • NEW Added an option to automatically enter a spawned vehicle
    • Vehicles spawned from this car dealer will now automatically remove if player disconnects (does not count as towed back)
  • January 19, 20172017-01-19 14:47:24
    Version 1.7514
    • Recoloured the car dealer a bit to make it look atleast a bit better.
  • January 19, 20172017-01-19 14:19:11
    Version 1.7513
    • Fixed car dealer price tag out of bounds
    • Fixed car dealer return vehicle if not on the server anymore
    • Fixed car dealer wheel damage physical state
    • Fixed issue where people could spam the car dealer purchase button
  • January 17, 20172017-01-17 18:30:35
    Version 1.7512
    • Redid the collisions for the fuel stations, nozzles. In some weird cases custom collision checks like these could cause issues, no more.
  • January 16, 20172017-01-16 11:49:54
    Version 1.7511
    • NEW VC_CanDamagePart hook, check Dev Corner
  • January 15, 20172017-01-15 19:56:38
    Version 1.751
    • NEW Dev Support for can edit admin settings
  • January 15, 20172017-01-15 14:05:23
    Version 1.7509
    • Added a check if the particle controller is allowed (if someone spams props, VCMod will crap out)
    • NEW Added an ability to override enigne position dynamically
    • Fixed MetroHDs engine positions
  • January 14, 20172017-01-14 20:19:07
    Version 1.7508
    • Fixed around 30-50 vehicle data (mostly fuel lid positions)
    • Fixed a few tiny issues
    • Added compatibility with some weirdly working addons
  • January 13, 20172017-01-13 08:06:56
    Version 1.7507
    • Added all VCMod entities to pickpocket (except for pickups)
    • Fixed a HUD issue (created an error in weird conditions)
  • January 12, 20172017-01-12 15:10:58
    Version 1.7506
    This update will help with fraudulent language submissions, plus it lets me easilly see what changes were made exactly, so faster language updates
    • Overhauled the language submission
  • January 11, 20172017-01-11 16:00:05

    Compatibilities

    Version 1.7505
    From this update onwards there is now a Compatibility menu in the administrator options of VCMod.
    • NEW Added support for Dark RP Fire system by crap-head (if you have it installed, a checkbox will appear.
  • January 10, 20172017-01-10 20:40:59

    Data sync load manager overhaul

    Version 1.7504
    This update should give vast improvements for newly joined players and servers net ussage. It redistributes the chunks more directly per players instead of global chunking. If some players might have had crashes on join, this will fix that up.
    • Overhauled sync load manager, will give a lot more stability
    • Fixed a few dev commands
  • January 10, 20172017-01-10 12:23:28
    Version 1.7503
    • NEW On setting changed hook (shared)
    • NEW Dev support for getting a list of all VCMod settings
    • NEW Dev support for setting all VCMod settings
  • January 10, 20172017-01-10 09:46:07

    Multi-currency support

    Version 1.7502
    You can now chose which currench VCMod will use
    • NEW Added currencies
    • NEW Added USD currency
    • NEW Added Euro currency
    • NEW Added Rubble currency
    • NEW Added GBP currency
    • NEW Added Norwegian krone currency
    • NEW Added French frank currency
    • Spike strips now remove when the person who placed it disconnects
    • You now automatically drop car part when they are placed with grav gun
    • Increased max fuel price
    • When fuel canister explode besides fuel stations they automatically respawn
    • Fixed a bunch of tiny error-related issues
    • Fixed car dealer test drive (missplaced characters, stuff happens)
    • NEW Added force first person view admin option
    • NEW ELS vehicle bullet proof tires option
    • Fixed Place fuel canisters besides fuel stations option not working
  • January 08, 20172017-01-08 20:22:55

    Data networking overhaul

    Version 1.7501
    Spent all day recoding the data sync system. It should be about 20x faster from today on.
    • NEW Fresh new data sync system
    • New methods to compress the data
    • Data is not sent in less chunks due to the new compression method
    • NEW Dynamic range sync, before this update all data synced at once no matter where you were on the map You will not only sync with the data you need
    • NEW Model sync caching, model name will not be needed to be resynced on each model now
  • January 07, 20172017-01-07 18:29:41
    Version 1.75
    • Fixed a few things
    • Added some lights to some cars
    • Added Dev Corner support for setting all broken car parts instantnly without effects
  • January 07, 20172017-01-07 07:04:02
    Version 1.7499
    • Fixed issues from yesterdays updates
  • January 06, 20172017-01-06 22:48:36
    Version 1.7498
    • There have been crash cases with the vehicle parts. Hopefully this code has fixed that.
  • January 06, 20172017-01-06 22:33:16
    Version 1.7497
    • Constructed all 1200 or so gmod unique vehicle models wheel spring len data, thanks to some fancy mining code
    • All vehicle tire repair now gets the vehicle spring length perfectly where it needs to be
    • Fixed around 5 errors that come out at weird occasions
    • Made the old spring len prediction system run only when no data is available
  • January 06, 20172017-01-06 09:59:15
    Version 1.7496
    • NEW Added disable explosion option
  • January 06, 20172017-01-06 09:53:36
    Version 1.7495
    Tire track lag improvement. You can personalize all of these yourself in VCMod personal options
    • Set tire track defaults detail to 50% instead of 75%
    • Set tire tracks fade out time from 5 seconds to 4
    • Set tire tracks draw distance from 5000 to 4000
  • January 06, 20172017-01-06 08:37:00
    Version 1.7494
    • NEW Serverside option to disable tire tracks for all
    • NEW Serverside options to disable brake/ slide detection
  • January 06, 20172017-01-06 08:19:02
    Version 1.7493
    • NEW Only the person who placed or an admin can pickup road spikes
  • January 06, 20172017-01-06 07:46:29
    Version 1.7492
    • Fixed quite a few issues (tiny ones)
    • Fixed repairing tires reducing vehicle speed
    • Added option to disable brake/slip detection serverside
    • Particle effects/ tire marks will only be drawn on world now
  • January 05, 20172017-01-05 18:33:33

    Damage, effects, sounds overhaul

    Version 1.7491
    The second biggest ever VCMod. 12 new features This is a complete damage system, effect, sound overhaul, from scratch. With some code taken from VCMod2, some coded specifically for this update. This also includes all the fancy effects and sounds located in VCMod2. ** You will have to redownload this manually! ** [Youtube showcase of majority of these features](https://www.youtube.com/watch?v=1mL5vW2eyzo)
    • NEW Some of the new features include:
    • NEW New idle exhaust particle effects
    • 4 new effects, seperate for heavy/light cars
    • Seperate effects for stress/ idle
    • NEW Damage system overhaul, new engine damage logic
    • Over 50 custom made collision sounds, all about perfecting the feeling of realism
    • 2 collision spark effects, intensity and amount varies on the severity
    • NEW Part damage
    • Lights can now be shot out (fancy effects, sounds)
    • Tires can now be blown out (fancy effects, sounds)
    • Exhaust can be shot out (fancy effects, sounds)
    • Fuel lid (gas tank) can be shot (explodes if enabled)
    • NEW Engine backfire
    • Custom effects
    • Custom sounds
    • Damages the engine slighly, get it fixed before it costs you a new engine
    • Two stages, low high engine damage and when exhaust pipe is broken
    • NEW Completely new surface dust effects (completely clientside)
    • Custom effects for specific surface type
    • Specfic effects for asphalt
    • Specfic effects for dirt
    • Specfic effects for sand
    • Works per individual wheel, each wheel can have seperate effects
    • Different effects for regular driving and slipping/braking
    • NEW Surface sliding sounds (completely clientside)
    • Custom sound effects specific for each surface type
    • Each wheel has individual sound, if sounds are the same, they are combined per car
    • NEW Tire marks on the ground (completely clientside)
    • Fades after a while
    • Ability to adjust detail (performance improvements)
    • Same as the effects, each wheel can slip on its own
    • NEW Flat tire effects
    • Custom sounds
    • Custom particle effects
    • NEW Spike strip
    • Custom model
    • Can be set to be auto given to all ELS vehicle drivers
    • Fancy lua and model animations
    • Can be placed, picked up, extented, retracted
    • NEW Repair man NPC
    • Fancy repair menu
    • Each part costs individually
    • Engine does not need a new part unless its fully destroyed
    • Time taken per each part is individual
    • Time costs money, the more time it takes, the highier the price
    • Repair Man NPC has persistance in it, only have to place once
    • Shows where the damage is on the vehicle in the menu
    • NEW Vehicle parts and new repair wrench
    • If a part is blown out, you will need to get a new part before you can fix anything
    • If engine is not fully destroyed you only need to wrench it
    • Wrench can be set to be automatically given to all drivers
    • You need to place the part on the damaged area before you can wrench it in
    • You can disable needing parts in the menu
    • Repair times for each time are different and customiseable
    • NEW Fancy new health HUD
    • Fancy lua animations
    • Sector counters, for each quadrant of the vehicle
    • NEW Car dealer persistance, car dealer saves all data (fuel, damage states) per vehicle
    • NEW Everything is completley customiseable
    • NEW Supported in 17 languages
    • Some of other changes include:
    • Redone around 100 vehicles since AA v6 .
    • Removed the previous wheel dust features
    • Removed the vc_generic entity
    • Added new fancy 3D light textures (thank you SGM, again).
    • Fixed airboat support
    • Redone a lot of serverside light code, proper structure
    • Improved serverside performance
    • Fixed a bunch of errors
    • Improved light rendering techniques
    • Moved quite a bit of code where it needs to be ELS/Main
  • January 03, 20172017-01-03 08:23:05
    Version 1.749
    • Added new translations for the upcoming update
  • December 29, 20162016-12-29 21:09:08
    Version 1.7489
    • Fixed airboat and other vehicles with this base on exit collision issues
  • December 27, 20162016-12-27 10:01:54
    Version 1.7488
    • Fixed the electricity fuel total price
  • December 27, 20162016-12-27 09:49:31
    Version 1.7487
    • Fixed total purchased fuel price being weird when in Imperial system
  • December 27, 20162016-12-27 08:33:52
    Version 1.7486
    • Added support for one more gamemode.
  • December 17, 20162016-12-17 21:42:59
    Version 1.7485
    • Fixed a request sync issue with players after reconnecting
  • December 11, 20162016-12-11 14:47:48
    Version 1.7484
    • Fixed a tiny error with fuel (happens if car is ran through weird situations before init)
    • Preparing for the huge update
  • November 20, 20162016-11-21 00:00:58
    Version 1.7483
    • Added new light controller features
  • November 20, 20162016-11-20 22:30:56
    Version 1.7482
    Quick fixes
    • Fixed a few errors
    • Fixed the OutOfFuel appearing where it shouldnt in some cases
  • October 23, 20162016-10-23 14:01:06
    Version 1.7481
    • Added some checking for any addons screwing up the fuel stations, will reset the stations now instead of erroring.
  • October 22, 20162016-10-22 21:07:45
    Version 1.748
    • All beetles now use diesel by default
    • NEW Added full support for fuel in the Dev Corner
    • Fuel takes into account if Cruise is on, a lot more efficient to drive in cruise mode
    • Added some more conditions for fuel consumption, such as health
    • Fixed some faulty code
  • October 22, 20162016-10-22 18:00:17
    Version 1.7479
    • Default fuel for big vehicles is "Diesel" now
    • Made all Toyota Prius have electricity as its fuel
  • October 21, 20162016-10-21 14:13:12
    Version 1.7478
    • Fuel is set to diesel for large vehicles, by default
  • October 21, 20162016-10-21 06:12:31

    Fuel system

    Version 1.7477
    I am glad to present to you the. A VCMod2 feature ported by request of the many amazing clients who have supported me over the years
    • NEW Fuel system, which features:
    • Multiple fuel types: 3 fuel types by default.
    • Lid positions
    • Dynamic fuel capacity
    • Dynamic fuel consumption
    • Fuel stations
    • Fuel pickup entities
    • Pickup entities, per each fuel type, including battery recharge
    • Support for imperial/metric system
    • Ability to override each fuel type pricing per liter gallon kWh
    • Ingame menu to add/remove/change fuel stations
    • Persistence mode for the fuel stations
    • Custom jerry can weapon
    • Fancy in vehicle HUD elements and effects
    • .
    • .
    • Rescaled, repositions the right side HUD abit
    • Added ability to change between metric/imperial in the Personal settings, HUD tab
    • Added fancy vehicle destroyed and out of fuel right side HUD flashing
    • Added in the missing fog light dash icon by default (only Singleplayer users were affected)
    • Added in the 3D light textures (only Singleplayer users were affected)
    • Redone around 30 vehicles
    • Redid some core code to make things a bit faster
  • October 10, 20162016-10-10 14:28:42
    Version 1.7476
    • Fixed various issues regarding language module.
  • October 06, 20162016-10-06 20:36:54
    Version 1.7475
    • Fixed an issue with Headlight auto off option
    • Fixed an issue with mixed multiplier and time options for Fog Lights auto off
  • October 06, 20162016-10-06 20:21:59
    Version 1.7474
    Drive by recode, plus other tiny stuff. Attempted to manipulate player bones, but that causes more issues than its worth. So, made the choice of recoding how it works, with the the side effect of having some weapon compatibility compromised.
    • NEW Drive by no longer shoves your head out of the window
    • NEW Drive by now takes into account angling
    • Fixed drive by with LW vehicles
    • Disabled drive by in a few vehicles
    • NEW Added an option for vehicle ignition after an explosion
    • Added a temporary black list until the official menu is done
    • No more player legs sticking out where they should not be
    • NEW Drive by player weapons automatically switch to the best available, if can not switch does not allow to enter drive by
    • Fixed clientside error if there are no key set for drive by
  • October 05, 20162016-10-05 09:57:58
    Version 1.7473
    • NEW Added option for toggling if the drive by view should be limited or not
  • October 05, 20162016-10-05 08:45:32

    Drive by, player damage

    Version 1.7472
    So, this update brings the long awaited "Drive by" feature along with precise in vehicle player damage.
    • NEW Ability to use weaponry in vehicles (Drive By): compatible with every single weapon
    • NEW Precise damage for each person in seat: can alter how precise the damage needs to be
    • Edits to light sub objects
    • Heavy edits on how the view calculations work
    • Added a few new server settings to accompany these features
    • Added control for the drive by
  • October 04, 20162016-10-04 10:07:08
    Version 1.7471
    • Added ability for lights to turn off if blinkers are active, as requested by SGM
  • October 01, 20162016-10-01 22:21:19

    Big light restructure, fancy sub fe

    Version 1.747
    This update brings the long awaited beam splits, more optimised serverside code. Fancy new code, fancy new issues with it, feel free to report if anything is not how its supposed to be.
    • NEW Separate toggle for low-beams
    • NEW Separate toggle for high-beams
    • Removed command for toggling headlights on/off (functions still remain for compatibility)
    • Removed command for toggling headlight modes (functions still remain for compatibility)
    • Restructured the serverside portion of the light code
    • Now low beam and high beam can at separate spots
    • Serverside performance improvements
    • Switched primary source of clientside data handling (switching from CalcView)
    • Added new light abilities
    • Reshaded the all vehicle headlights tiny bit
    • Bounded the new controls to the already existing headlight controls
    • ALT + F [by default] is not used solely for the high-beams
  • September 24, 20162016-09-24 10:43:22
    Version 1.7469
    • Added a few developer hooks to modify VCMod.
  • September 16, 20162016-09-16 22:03:43
    Version 1.7468
    • NEW Added debug tools to help debug future issues
    • Fixed a few errors
    • Updated the damage system abit
  • September 11, 20162016-09-11 13:58:28
    Version 1.7467
    • Fixed a serious issue that was not allowing servers with changing/odd time zones to work correctly. ("Localized" error).
  • September 04, 20162016-09-04 19:37:19
    Version 1.7466
    Mostly dev updates that are features on: http://vcmod.org/devcorner/
    • Added some new developer hooks
    • Overhauled the dev sharing features (thats why the data changelog list is nearly empty)
    • Brand new databases for developer workload
    • NEW Added options for the fog lights
  • August 27, 20162016-08-27 17:51:33
    Version 1.7465
    • Added support for DarkRPs battering ram weapon. Kicks everyone out of the vehicle now.
  • August 27, 20162016-08-27 17:26:11
    Version 1.7464
    • NEW Ability for admins to disable the ability of players to view through props using Third Person View while in vehicle
    • Code tweaks
    • HUD module system early beta code
  • August 22, 20162016-08-22 18:40:32

    Controls override feature

    Version 1.7463
    This update brings a very much requested new feature to VCMod - ability to override players settings by server staff. Admins can override any control, including the hold key.
    • NEW Server control override
    • Redone a large portion of the control system
    • Optimization for menu systems
    • Unable to edit commands if they are overwritten
    • Visual representation of players controls in the menu if its overwritten
  • August 21, 20162016-08-21 14:19:41

    Bodygroup overhaul

    Version 1.7462
    Bodygroup changes are now instant
    • Bodygroup changes are received instanly now
    • Seats take into account bodygroup changes instantly now
    • If bodygroups change seat structure the players are automatically reallocated
    • Other tiny issues with seats
    • Tapping into default source functions for vehicle configurations now
    • Built a fully clientside only headlight structure, code is fully there, just waiting for garrysmod update
  • August 11, 20162016-08-11 21:11:59

    Undedone gamemode support

    Version 1.7461
    • NEW Added support for "Underdone" gamemode, made by "The Commander"
  • August 11, 20162016-08-11 19:51:47

    Pokemon GO gamemode support, Car De

    Version 1.746
    • NEW Added support gamemode Pokėmon GO" (WIP), made by "The Commander"
    • Fixed car dealer sell car refund amount not correclty saving.
  • August 02, 20162016-08-02 12:37:04
    Version 1.7459
    • Uppon explosion the vehicle now lits itself on fire and area around it
    • Added support for 6 new vehicles
  • July 19, 20162016-07-19 12:34:32

    Car dealer fully fixed

    Version 1.7458
    • Fixed car dealer errors
    • NEW The vehicle now automatically unlocks after being spawned if the player who spawned it tries to enter it
    • Fixed car dealer doesnt return certain vehicles properly
  • July 19, 20162016-07-19 11:17:04

    Few new features

    Version 1.7457
    • NEW Players cant be damaged by car
    • NEW Players can be hurt if they jump out of a fast moving vehicle
    • Fixed "Access Restricted" being printed for everyone instead of the person who was restricted.
    • Fixed car dealer not removing vehicles after changing jobs (will only remove if new job does not allow it)
    • Redone a few TDM vehicles to support the new VCMod standart
    • Added a few more messages to be printed in servers console
  • July 15, 20162016-07-15 21:59:24

    Brand new features

    Version 1.7456
    This update brings a few tiny features to the ever growing bundle. Also, a developer wiki is almost complete, feel free to ask for lua related things to be added.
    • NEW Players cant be damaged by car
    • NEW Players can be hurt if they jump out of a fast moving vehicle
    • Fixed "Access Restricted" being printed for everyone instead of the person who was restricted.
    • The lights clientside initializiation has been optimised
  • July 08, 20162016-07-08 23:07:04
    Version 1.7455
    A "Sorry for being gone this long" update. I do not like moving..
    • NEW Car dealer persistance, car dealers will respawn automatically
    • Fixed LW Lancia Delta HF Integrale
    • Fixed LW GMC back seats
    • Fixed issues with vehicles having very few exit attachement points
    • Fixed sgm mclaren 650s exhaust placement
    • Added VC.SetGodMode(ent, var)
  • June 13, 20162016-06-13 18:19:23
    Version 1.7454
    • NEW Added "Add new language" button
    • Changed how the language tool behaves
    • Changed positions of buttons
  • June 12, 20162016-06-12 18:45:43

    Car dealer updaties

    Version 1.7453
    • NEW Added a new tab: "Job related" in the car dealers main panel. Will display only job related vehicles.
  • June 11, 20162016-06-11 20:00:35

    New subfeature

    Version 1.7452
    So, players have been complaining that players can run over players, well no more.
    • NEW Added an option that makes the vehicle unable to damage players.
  • June 08, 20162016-06-08 07:05:26
    Version 1.7451
    This update brings additions to the core light engine. Lights are not capable to more relative to individual vehicle part.
    • NEW Added ability for lights to support bikes and other advanced vehicles.
  • June 04, 20162016-06-04 17:05:19
    Version 1.745
    • Language now loads properly serverside before contacting web-server
    • Full language web-server sync is now active
    • Removed languages will notw delete for server and players
    • Older language revisions will no longer be kept
  • June 01, 20162016-06-01 14:37:34

    Language overhaul

    Version 1.7449
    For the past few weeks I have been redoing the language feature of VCMod. The old system used alot of net traffic and alot of translations were simply unnoticed by me, since there was no web-server database support for them. New system only downloads data that is needed, instead of every time. Meaning around 20% less traffic dedicated to simply transfering language data.
    • Car dealer can no longer be removed by the remover tool
    • Fixed car dealer change job nil entity problem
    • NEW Added vehicle name information HUD element height option
    • Fixed all firetruck back seat switching issues
    • NEW Language overhauled
    • Language net traffic reduced by 20x (yes, I did tests)
    • All language data is now stored locally
    • NEW Added language revisions
    • NEW Web-server compatibility. Language changes will not be ignored anymore.
    • Servers will now only download missing languages or those of highier revisions
    • Each player stores his own local language data
    • Player language data is now updated on joining of server, if needed
    • Redid the language editor, no more "Save" button, added some more explanation
    • You can now see what revision what language is
    • NEW If a language is outdated random player will be asked for help (if he is using that language)
    • Anyone can alter language from the server, need to be aproved first
    • Specific people do not need web-server acceptance and can update languages live
    • Languages will now be synced to all players without having to restart the server
    • Languages now update automatically every 6 hours
    • Plans to add an option to check all contributers of a specific language.
    • Removed the "Privilages" administrator settings tab
    • NEW Added "Core options" administrator settings tab
    • NEW Added a way to reload all addons within the "Core options" tab
    • NEW Added a way to clear all VCMod cached data within the "Core options" tab
    • NEW Added a way to manually request an update to language data from the "Core options" tab
    • Added in 10 more textures that will make some lights look more detailed
    • Removed some ScriptFodder focused code to SF addons instead of shared
  • May 19, 20162016-05-19 19:51:32
    Version 1.7448
    • Restructured how VCMod database works, VCMod loading and vehicle data load times should be increased
    • Redid the vehicle name animations and design
    • Car delear spawns vehicles locked only within the DarkRP gamemode
  • May 17, 20162016-05-17 12:10:08
    Version 1.7447
    • Car dealer admin choice menu no longer visible for none-admins
    • VCMod now uses the default garrysmod lock system instead of custom
    • VCMod passenger seats locking is now compatible with any addon out there
    • Added car dealer nutscript support
    • Vehicles spawned with VCMods car dealer are locked by default now
  • May 17, 20162016-05-17 11:00:56
    Version 1.7446
    • NEW Added a toggle option to change the passenger seats from within the vehicle
    • Changed up how pickup entity text is drawn
    • NEW HUD option for the pickup text draw distance
    • Added ability to change language of the pickup text
    • Vehicles spawned from VCMods car dealer now remove when changing jobs, if the job doesnt allow it
  • May 07, 20162016-05-07 05:23:44
    Version 1.7445
    • Fixed car dealer ingoring jobs
    • Rewritten the vehicle enter restriction, result - more compatibility with other addons
  • May 05, 20162016-05-05 05:22:52
    Version 1.7444
    • Added a check if the user is typing before using any menu key binds
    • Reduced the car dealer label view distance 4x
  • May 04, 20162016-05-04 21:11:18

    Car dealer related

    Version 1.7443
    • * Added full ULX support for car dealers main ussage and each car spawns (options for both)
    • * Added car dealer detailed restricted message description
    • Added text in the car dealers admin first use menu, also changed button visuals
    • Changed visuals of all the remaining car dealers buttons
    • Fixed the horn option to work correctly again
  • May 03, 20162016-05-03 06:43:07
    Version 1.7442
    • Fixed passenger seats. This was caused by the yesterdays VCMod update.
  • May 01, 20162016-05-01 22:29:09
    Version 1.7441
    • Fixed up data transfer order. This should improve net traffic ALOT, and some other issues.
  • April 30, 20162016-04-30 20:36:32
    Version 1.744
    • Fixed car dealer using proper VehicleTable information.
    • Added compatibility with all sligwolf advanced vehicle features.
  • April 27, 20162016-04-27 22:41:37
    Version 1.7439
    • Changed how the circle light type behaves.
    • Changed how the blinker light type behaves (thanks to SGM).
  • April 27, 20162016-04-27 20:02:38
    Version 1.7438
    • Fixed the "Info" panel always showing as "Beta".
  • April 24, 20162016-04-24 20:39:46
    Version 1.7437
    • Added compatibility with "Courts" addon.
  • April 23, 20162016-04-23 14:17:55

    Fog lights (automated)

    Version 1.7436
    This updates brings fog lights to over 150 vehicles by an automated bot.
    • * 189 vehicles now have fog lights, thanks to an automated process. If any fog lights are found out of place, feel free to contact me.
  • April 20, 20162016-04-20 07:57:45
    Version 1.7435
    • Added around 30 vehicles with the new light type: fog lights. Mostly TDM.
  • April 18, 20162016-04-18 07:04:25
    Version 1.7434
    Fixes an error caused by the wrench tool not being able to initialize properly due to code still not fully downlaoded
    • Wrench tool error
  • April 15, 20162016-04-15 15:15:17
    Version 1.7433
    Slowly, but surely updates are going through
    • * Changed some stuff in the sync section
    • * Optimised the sync abit
  • April 14, 20162016-04-14 09:57:04
    Version 1.7432
    • Fog related update
    • Changed how headlights behave
  • April 13, 20162016-04-13 19:26:04

    Initial logging update

    Version 1.7431
    From this update VCMod changelog recording has been started.
    • NEW Changelog ingame viewer
    • NEW Data changes ingame viewer
    • Random code updates