Reduced the amount of net messages being sent from client to server with rotatory poseparameter equipped light data
October 01, 20202020-10-01 08:15:29
Version 1.1452
Fixed an issue with VC_getSpeedKmH() dev corner function
September 2020
September 29, 20202020-09-29 14:13:37
Version 1.1451
Fixed buoyancy issues
September 08, 20202020-09-08 08:07:02
Version 1.145
Fixed fade light layer
September 07, 20202020-09-07 21:38:56
Version 1.1449
NEW Ability to override light colours for each pattern
NEW Ability to override light colours for each stage
Optimised colour override caching
September 01, 20202020-09-01 06:22:27
Version 1.1448
Fixed a rare error with velocity averages
Moved seat detection logic to shared methods
Fixed other tiny issues
August 2020
August 17, 20202020-08-17 10:33:43
Version 1.1447
NEW Ability to bone merge light layer models
July 2020
July 30, 20202020-07-30 20:11:33
Version 1.1446
Optimized server-side performance
July 14, 20202020-07-14 20:46:21
Version 1.1445
Lights will no longer render if player is inside of world (or walls) saving performance
July 14, 20202020-07-14 16:39:32
Version 1.1444
Fixed object glow layer not working with multiple colors
Fixed certain hooks overriding other addons
Added generalized checks, cached, for detail checks
Changed how glow light layer behaves, caches per entity now
Glow layer will now only render if close enough to the light to save performace
July 13, 20202020-07-13 18:27:55
New light layer Model Glow
Version 1.1443
This update brings long since requested addition to VCMod lights. From now on VCMod data will be able to support glow layer around model layers for each light
NEW Model Glow light layer
Changed how VCMod light rendering behaves
July 05, 20202020-07-05 10:30:36
Version 1.1442
Fixed ELS vehicle damage reduction to work for all damage methods
This update brings quite a few tweaks, mostly performance. it also intoruces a new light layer to use for talented VCMod developers.
NEW model light layer
Adjust how VCMod development behaves
Adjusted how entity garbage collection work
Fixed a few errors (mostly clientiside)
January 07, 20192019-01-07 21:43:29
Version 1.1418
NEW Added a new currency: South African rand
January 03, 20192019-01-03 22:23:43
Unique ELS code names
Version 1.1417
NEW Ability to override ELS code names
Optimised ELS behavour
Caching more ELS data
January 02, 20192019-01-02 20:10:47
Version 1.1416
Fixed state based conditional light rendering
December 2018
December 27, 20182018-12-27 22:44:48
Version 1.1415
Reduced amount of networked data
NEW (WIP) website supported models page (vcmod.org/statistics/els/)
December 27, 20182018-12-27 14:30:51
Version 1.1414
Overhauled how fade light layer works
December 24, 20182018-12-24 09:12:47
Version 1.1413
Optimised the Fade layer
Improved Fade layer effect at low fade levels
December 24, 20182018-12-24 07:37:43
Version 1.1412
Altered how Fade light layer interacts with a 3D layer
December 23, 20182018-12-24 00:19:07
Brand new light layer: Fade
Version 1.1411
This allows lights to have an automated fade effect, mostly useful for ELS lights
NEW New light layer: Fade
Altered how light visbility behaves
Altered how light sizes are calculated
Optimised light drawing
Mined for new vehicle data
December 23, 20182018-12-23 19:20:03
Override sequence light color
Version 1.141
This update brings quite a few stability tweaks aswel as giving developers ability to override all sequences light color. Prior to this youve needed to create a new light to redraw it using a different color. This is fully functional with default light data caching system.
NEW Ability to override each sequences light colors
Altered how light caching system works
Optimised sequencer performance
December 23, 20182018-12-23 09:36:24
Version 1.1409
Fixed some lights behaving oddly after the recent updates
December 22, 20182018-12-22 21:23:40
Version 1.1408
NEW Multi-line light layer support for position binding
NEW Circle light layer support for position binding
Altered how position binding behaves on other objects
From this point onwards VCMod supports other entities. At the moment fully airboat entity type support has been added. Will be extremely easy to add more, such as scars or WAC, however.
NEW Entity support framework
Recoded quite a bit of serverside code
Car Dealer support for airboat
All VCMod feature support for airboat
Changed how VCMod detects and handles engine and electricity inputs
Optimised the State framework performance
June 2018
June 23, 20182018-06-23 19:21:21
Version 1.1383
Fixed Crane support for default Half-Life 2 maps
June 13, 20182018-06-13 20:32:53
Version 1.1382
General optimisations
Fixed vehicles becoming not collided in some instances
June 11, 20182018-06-11 11:29:55
Logging anti bloating
Version 1.1381
This update adds code that automatically cleans all VCMod log files. This reduces the vcmod data folder being over bloated. All logs over a month old are deleted.
NEW Logging auto cleanup
June 10, 20182018-06-10 08:28:46
Version 1.138
Fixed VC_GetSettings and VC_SetSettings dev corner hooks
June 09, 20182018-06-09 11:16:25
Version 1.1379
This patch was released to local Auto Updater code a week or so ago that fixes a few vulnerabilities. Most people did not bother to update, so will have to force it manually.
Overwritting some auto updater functions manually do fix vulnerabilities
Standardized dev corner functions, kept old names as an alias website will be updated soon
June 04, 20182018-06-04 13:56:34
Version 1.1378
Fixed HUD related error when other addons improperly use file write
June 04, 20182018-06-04 11:12:06
Version 1.1377
Recoded how VCMod reads and looks at settings from scratch
Improved performance of serverside and clientside code
June 01, 20182018-06-01 11:54:39
Version 1.1376
Fixed manual siren related issues
June 01, 20182018-06-01 11:35:11
Version 1.1375
Fixed issues when there is only a single siren sound available
May 2018
May 30, 20182018-05-30 10:46:06
AutoUpdater v9.5
Version 1.1374
Various security improvements
May 25, 20182018-05-25 13:25:24
Version 1.1373
Fixed an odd clientside error
May 18, 20182018-05-18 18:02:40
Version 1.1372
Fixed issues when running without VCMod Main
May 16, 20182018-05-16 20:45:52
Version 1.1371
Fixed a rare error caused by faulty ELS data
May 13, 20182018-05-13 18:20:03
Version 1.137
NEW Indications now support material overrides
Altered indication code
Altered light caching
Mined for new vehicle data
May 12, 20182018-05-12 16:51:38
Version 1.1369
Fixed a potential exploit with clientside net vcmod related bruteforcing
April 2018
April 24, 20182018-04-24 10:49:18
Version 1.1368
Fixed issues when ran without VCMod Main
April 24, 20182018-04-24 05:28:52
Version 1.1367
Fixed DevCorner VC_SetHornCustom function
April 22, 20182018-04-22 10:29:40
Version 1.1366
Fixed potential issue with some clients having distorted data folder
April 21, 20182018-04-21 06:12:54
Version 1.1365
Fixed an issue where only player who cycled ELS or Sirens could notice it
April 20, 20182018-04-20 18:07:00
Version 1.1364
Fixed error regarding Sirens
April 19, 20182018-04-19 21:27:16
Version 1.1363
Fixed ELS some times not working after the latest update
April 19, 20182018-04-19 18:49:50
Predictions and States
Version 1.1362
This one mainly focuses on predicting VCMod features before they are noticed by server. No more delay when pressing a horn, for example. A new system is in place (States). Example when player tries to use horn. Old: calls serverside console command that calls serverside function, which then sounds the horn; New: calls a clientside command, cmd runs all needed checks clientside and sets the state, clientside audio handler manages the sound. While this is happening a net message reaches server which does the same checks, if the state change request is legit, update states of all other players, if its not allowed, it sends a denied message which changes the sender client feature state to the proper one. States get auto sent upon joining for new players.
NEW Horn feature is now fully predicted
NEW Light controls are now fully predicted
NEW Siren control is now fully predicted
Removed depricated VCMod light toggle functions
NEW States system (automatically syncs feature states between server and client with feedback)
Added integrated click sound support for state changes
Recoded how settings work from scratch
All VCMod settings adminstrator settings are now shared with clients (defaults and current)
All settings are now automatically indexed upon creation (heavilly reduces network usage and allows VCMod to share all of the admin settings)
Optimised light rendering
Completely recoded core clientside calls and hooks. A lot better performance
Changed serverside hooks into shared to be used with general VCMod shared loaders instead of split usage
Removed 3 depricated clientside think/tick hooks
Almost completely redone clientside file structure
Redone around half of serverside file structure
Moved large amount of clientside often ran code into timed itterations
Converted a large amount of serverside only functionality into shared
Converted all VCMod feature checks to the new State system
Altered some indication animations
Removed errors due to players unable to contact VCMods APIs due to firewalls
Changed remove destroyed vehicle max time to an hour instead of 10 minutes
Mined for new vehicle data
Moved most of audio processing to clientside
Changed what gets sent to a player upon loading VCMod from server
Moved vc_horn console command to clientside only
NEW Added shared DevCorner VCMod API function VC_GetStates
NEW Added shared DevCorner VCMod API function VC_SetStates
NEW Added an automated check to see if RunString is blocked
NEW Added VCMod addon version missmatch warning
February 23, 20182018-02-23 13:35:32
AutoUpdater v9.4
Version 1.1355
This update focuses on overhauling the inital VCMod loader, giving support for more VCMod addons. It also fixes quite a few timeouts.
Overhauled VCMod loading
Removed a few DRM restrictions
Reconfigured VCMod servers, this has fixed all of player time outs (players not receiving VCMod at times)
Added legacy VCMod function overrides
Changed loading order
Added hooks for auto detecting VCMod client API handshake failures (contact me for names)
Added a few new materials
Removed a few unused materials
February 17, 20182018-02-17 18:31:54
Version 1.1354
A security related patch
February 13, 20182018-02-13 18:32:25
Illumination light update
Version 1.1353
ELS has a different definition of Illumination now, so it will pick lights accordingly
February 08, 20182018-02-08 16:39:21
Version 1.1352
NEW Redone data changelog
NEW Created vehicle image miner
Mined for new vehicle data
February 06, 20182018-02-06 15:48:54
Horn override update
Version 1.1351
This update allows dev tool users to override horn and a few other default VCMod sounds
NEW Ability for some vehicles to have custom horns
February 06, 20182018-02-06 11:42:01
Version 1.135
Fixed the cl particle error
Improved serverside code performance
Redone the websites ChangeLog pages
Remined all 1600 unique models (took 7 hours of processing)
Fancy new lerp types to improve various animations
January 2018
January 31, 20182018-01-31 14:08:09
Version 1.1349
NEW Dev corner hook to check if ELS siren is on or not
NEW Dev corner hook to check if ELS lights are on or not
January 31, 20182018-01-31 13:51:03
Version 1.1348
NEW Dev Corner function to set a custom horn
January 20, 20182018-01-20 19:31:24
Version 1.1347
Auto updater related fixes
Client init: if failed to contact my web-servers, saves the time out error on my cloud
Client init: will retry for several times after time out
Client init: removed the annoying time out lua error
January 19, 20182018-01-19 10:21:49
Light performance increase
Version 1.1346
Update brings some quite hefty light rendering related performance updates. Mostly in a form of new light LOD layer aswel as lowered cut off points for various other layers and LODs. Improvements should be around 40% on average when viewed from further away.
NEW Light LOD layer which removes all light layers and replaces them with dummy single-point light upon distances
Reworked and restructured most of light rendering code
Lowered cost of checking if lights are visible using some fancy math
It has to be darker for dynamic lightening to work now (around 10% darker)
Added more data into lights cache after its created instead of live data
January 17, 20182018-01-17 08:36:30
Version 1.1345
Fixed projexted texture related error
January 16, 20182018-01-16 12:03:29
Version 1.1344
No longer being able to change ELS when bgroups do not support it
January 16, 20182018-01-16 11:49:25
Version 1.1343
Fixed stubborn sirens
January 16, 20182018-01-16 11:28:52
Version 1.1342
NEW Bodygroup support for section data
January 02, 20182018-01-02 11:42:08
Version 1.1341
Fixed sequence replicator
Added bodygroup support for interior buttons
Added bodygroup support for sequence replicator
December 2017
December 30, 20172017-12-30 08:20:07
Version 1.134
Fixed a few spelling mistakes
Fixed a few errors
Fixed USD size changing to something else in the VCMod Info page
December 17, 20172017-12-17 12:39:00
Version 1.1339
Fixed error when only using VCMod ELS addon (Hud_PDTR error)
December 12, 20172017-12-12 10:03:48
Version 1.1338
Added light type handler which caches different values on the same multi-purpose light
Fixed beams acting incorectly after the big colour update
December 09, 20172017-12-09 07:59:11
New color standart, new icons
Version 1.1337
This update is focused on colour side of things. Large improvements to the developer tools which now forces a new colour standart. IN laymans terms: will be a lot easier to add fancy lights to vehicles.
NEW New color standart which will improve performance and feature quality
Improved light render performance
Fixed issue with some lights being initialised if looked from a weird angle for the first time
All VCMod related prices are now split with dots
Fancy new icons for the visual overhaul (some of them)
Right click menus on anything VCMod are now running the new UI standart
Vast improvements to dev tools which will allow vastly superior light quality for future data updates
Fixed bodygroup changes with headlight beams
Fixed a few text entries
Mined vehicle data for 30 or so vehicles
Semi-fixed some weird seat issues
Brand new animation standart which will fix quite a few issues in the future
Fixed vehicle name some time lingering for longer than it should
Fixed compatibility with
New icons for car dealer
New icons for repair man
New icons in menus
New weapon selection icons
New icons for entities
NEW 50 new icons to finally transform the UI of the addon
Renamed some VCMod related entities and weapons
Removed some old icons
Removed the obnoxious Beta mid-screen message when in beta branch
Fixed a bunch of errors
NEW Auto Updater minor version change notifier
November 2017
November 15, 20172017-11-15 20:16:56
Version 1.1336
Optimised language selection
Increased request for translation if apropriate intervals
Ceased left over bunnies
Optimised GUI elements
October 2017
October 25, 20172017-10-25 15:50:04
Interactions first part
Version 1.1335
This update is the start of the new Interaction update, which will be released in parts.
NEW Added vehicle animation override for applied vehicles
October 24, 20172017-10-24 08:40:58
Version 1.1334
Fixed errors if the model is incorectly made (null model detected)
October 24, 20172017-10-24 08:22:52
Version 1.1333
Fixed errors if the model is incorectly made (null model detected)
October 24, 20172017-10-24 08:22:40
Version 1.1332
Fixed errors if the model is incorectly made (null model detected)
Some people had issues with deleting the configuration file or resetting the settings ingame. So, an automated system for this is now here.
NEW Auto detection and repair for corrupted settings if needed
September 16, 20172017-09-16 14:27:33
Version 1.1329
Fixed an issue with the administrator settings
September 15, 20172017-09-15 19:19:22
Version 1.1328
Fixed serveride options always reverting to default after the update
September 14, 20172017-09-14 13:06:20
Vehicle data sync Overhaul
Version 1.1327
This update should drastically improve VCMods networking. No more data at all is being sent VIA server -> client method, instead using the new temp key system.
Removed old data sync system
NEW Brand new split data load system
VCMod networking usage reduced to almost nothing
September 10, 20172017-09-10 19:26:01
Auto Updater overhaul
Version 1.1326
This is the long-awaited Auto Updater overhaul, which is, almost, solely focused on performance. It is a complete overhaul of VCMods Auto Updater systems, bringing vast improvements to performance, especially networking. It took over three months to bring you this update alone. Other core systems were also redone.
VCMod player sync system is gone, no more chunked queues
Server no longer suffers performance loss (network usage wise) when a player joins
Server-side portion of VCMod code now loads segmentally, reducing first time jitter
Server VCMod load times reduced by alteast three times, due to the amount of code sent and how its handled on receiving
Server no longer receives or stores client-side code
Server no longer receives or stores client-side data
VCMod no longer suffers from garbage collection issues due to it storing client-side code and data
Server receives less CPU and RAM usage due to having to handle a lot less data
Impact on server networking when a player joins has been reduced to pretty much nothing
Player vehicle model de-sync check requests have been conditioned and optimized (a lot less networking)
Servers vehicle data request queue is now handled a lot more efficiently (huge impact to networking performance)
Global vehicle data is now stored fully locally, this was a huge amount of data
Global vehicle data structure itself has been optimized to lower its total size
Global vehicle data has its own auto updater, that updates only when needed, based on revision numbers
Global vehicle data initial revision number is sent on server-side VCMod load
Vastly reduced player join time (up to a few seconds)
Loads VCMod code in chunks, which heavily decreases actual loading of code
No longer waits in queue to receive chunks of the needed data and code
Contacts VCMod API directly using the temp-key to receive needed code
VCMod load times no longer limited by the queue
Reduced contact with server to check for models de-sync, only calls when in proximity
Reduced calls to server to verify and receive any needed VCMod vehicle data.
Server no longer has anything to do with language files
Client downloads any needed language data directly, not impacting server performance at all
Changed the way language data is stored on server, reducing API call times
Player automatically checks for language updates every 6 hours
Added vc_update_lng client-side console command.
Ability to switch to VCMod Beta branch by a simple console value vc_usebeta 1
This will make sure that when new VCMod features roll out, they are fully beta tested before pushing to public servers
Every 6 hours all players will receive a message that the VCMod used on the server is Beta.
VCMod logging system is now fully local, meaning: every step of VCMod loading is now recorded
All other compatible logging system calls have also been moved to local code
VCMod uses custom print to console colors and functions
VCMod now logs all server-side VCMod prints under the Logging General section
!vcmod chat menu message has been changed, before VCMod is loaded
All VCMod loading messages have been redone
VCMod Q-menu colors and text have been changed
API now collects map name, gamemode name and VCMod auto updater version to ensure faster issue debugging
VCMod Debugger feature is now in a working shape (in !vcmod menu, administrator, core options)
VCMod Debugger saves all data locally, aswel as sending it to VCMod API for later analysis
Removed Update function from !vcmod menu, administrator, core options
Removed Check for language updates function from !vcmod menu, administrator, core options
Added Check for General Vehicle Data updates button in !vcmod menu, administrator, core options
VCMod now has the ability to automatically send errors that are caused by VCMod (option will be added soon)
Added code modifications to more easily detects any future issues (selective deobfuscation)
VCMod info page addon data is now generated automatically
Added new dev corner hooks
Added a lot of small fixes
Mined for new vehicle data
Other tiny fixes to improve performance
A lot of tiny bug fixes
Fully rewritten the ReadMe file
Probably some other things that I just cant seem to remember
August 2017
August 06, 20172017-08-06 07:49:04
Version 1.1325
Prepared to release the Auto Updater Overhaul
July 2017
July 19, 20172017-07-19 19:39:37
Version 1.1324
This update includes a bunch of fixes and optimisations. Auto Updater overhaul is half done and already there is around 5x server net performance improvements. Stay tuned.
Fixed a rare nil HighLights error
NEW Option for spikestrips to ignore ELS vehicles
Mined for new vehicle data
Added new translateable strings
Fixed issues with: VC_CanPickupSpikeStrip dev corner hook
July 08, 20172017-07-08 10:47:07
New server, Logging system
Version 1.1323
This update brings a brand new feature: a logging system for most VCMod related things. VCMod also now runs on a new fancy server which is atleast 5x faster.
NEW Logging system
NEW bLogs support
Improved light code performance
Fixed light PVS bug (lights visible in sky on some maps)
Fixed an error caused by the new FrameRate override
Fixed an issue caused by missmatched light data
Mined for new vehicle data
Started changing VCMod color scheme to unified theme
Changed VCMods chat message colour scheme
Changed VCMods popup message colour scheme
Updated core VCMod server to a lot faster one
June 2017
June 29, 20172017-06-29 12:52:07
Initialization recode
Version 1.1322
This update brings huge perfromance optimization to vehicles initialization. Should give a slight performance boost when spawning new vehicles.
Recoded vehicle initialization functionality
Restructured large parts of code
Mined for new vehicle data
Prepared for the next big update
June 19, 20172017-06-19 18:13:15
Version 1.1321
Fixed devcorner VC_CanEditAdminSettings force enabled functionality
May 2017
May 28, 20172017-05-28 13:52:26
Version 1.132
Fixed ELS Siren data no syncing some times due to player influence
May 23, 20172017-05-23 09:34:08
Quick patch to fix a sync issue
Version 1.1319
Fixed an issue when requesting data while cache is being cleared manually causing errors
May 12, 20172017-05-12 13:28:03
Finished ingame updates page
Version 1.1318
Redone "Updates" page data tab.
May 10, 20172017-05-10 21:16:59
Version 1.1317
Fixed "Updates" page functionality.
April 2017
April 15, 20172017-04-15 21:48:25
Version 1.1316
Reshaded the default light inner layer
January 2017
January 15, 20172017-01-15 19:57:18
Version 1.1315
NEW Dev Support for can edit admin settings
January 12, 20172017-01-12 15:11:16
Version 1.1314
This update will help with fraudulent language submissions, plus it lets me easilly see what changes were made exactly, so faster language updates
Overhauled the language submission
January 10, 20172017-01-10 20:41:48
Data sync load manager overhaul
Version 1.1313
This update should give vast improvements for newly joined players and servers net ussage. It redistributes the chunks more directly per players instead of global chunking. If some players might have had crashes on join, this will fix that up.
Overhauled sync load manager, will give a lot more stability
Fixed a few dev commands
January 10, 20172017-01-10 12:22:56
Version 1.1312
NEW On setting changed hook (shared)
NEW Dev support for getting a list of all VCMod settings
NEW Dev support for setting all VCMod settings
January 08, 20172017-01-08 20:23:33
Data networking overhaul
Version 1.1311
Spent all day recoding the data sync system. It should be about 20x faster from today on.
NEW Fresh new data sync system
New methods to compress the data
Data is not sent in less chunks due to the new compression method
NEW Dynamic range sync, before this update all data synced at once no matter where you were on the map You will not only sync with the data you need
NEW Model sync caching, model name will not be needed to be resynced on each model now
January 03, 20172017-01-03 08:48:54
Version 1.131
Added new translations for the upcoming update
November 2016
November 28, 20162016-11-28 21:29:58
Version 1.1309
Fixed an issue with the key overrides not showing at times
November 20, 20162016-11-21 00:01:17
Version 1.1308
Added support for multiple light controllers per each light
September 2016
September 26, 20162016-09-26 16:20:39
Version 1.1307
Fixed issue high amount of lights per vehicle, which was caused by int size, increased it
September 16, 20162016-09-16 22:04:04
Version 1.1306
NEW Added debug tools to help debug future issues
Fixed a few errors
September 11, 20162016-09-11 13:58:48
Version 1.1305
Fixed a serious issue that was not allowing servers with changing/odd time zones to work correctly. ("Localized" error).
August 2016
August 22, 20162016-08-22 18:41:01
Controls override feature
Version 1.1304
This update brings a very much requested new feature to VCMod - ability to override players settings by server staff. Admins can override any control, including the hold key.
NEW Server control override
Redone a large portion of the control system
Optimization for menu systems
Unable to edit commands if they are overwritten
Visual representation of players controls in the menu if its overwritten
August 10, 20162016-08-10 19:52:41
Version 1.1303
Fixed some issue with bodygroups and specific light sequences.
June 2016
June 13, 20162016-06-13 18:19:35
Version 1.1302
NEW Added "Add new language" button
Changed how the language tool behaves
Changed positions of buttons
June 08, 20162016-06-08 07:06:02
Version 1.1301
This update brings additions to the core light engine. Lights are not capable to more relative to individual vehicle part.
NEW Support for new vehicle types, such as bikes and other advanced vehicles.
June 04, 20162016-06-04 17:05:39
Version 1.13
Language now loads properly serverside before contacting web-server
Full language web-server sync is now active
Removed languages will notw delete for server and players
Older language revisions will no longer be kept
June 01, 20162016-06-01 14:38:04
Language overhaul
Version 1.1299
For the past few weeks I have been redoing the language feature of VCMod. The old system used alot of net traffic and alot of translations were simply unnoticed by me, since there was no web-server database support for them. New system only downloads data that is needed, instead of every time. Meaning around 20% less traffic dedicated to simply transfering language data.
Fixed all firetruck back seat switching issues
NEW Language overhauled
Language net traffic reduced by 20x (yes, I did tests)
All language data is now stored locally
NEW Added language revisions
NEW Web-server compatibility. Language changes will not be ignored anymore.
Servers will now only download missing languages or those of highier revisions
Each player stores his own local language data
Player language data is now updated on joining of server, if needed
Redid the language editor, no more "Save" button, added some more explanation
You can now see what revision what language is
NEW If a language is outdated random player will be asked for help (if he is using that language)
Anyone can alter language from the server, need to be aproved first
Specific people do not need web-server acceptance and can update languages live
Languages will now be synced to all players without having to restart the server
Languages now update automatically every 6 hours
Plans to add an option to check all contributers of a specific language.
Removed the "Privilages" administrator settings tab
NEW Added "Core options" administrator settings tab
NEW Added a way to reload all addons within the "Core options" tab
NEW Added a way to clear all VCMod cached data within the "Core options" tab
NEW Added a way to manually request an update to language data from the "Core options" tab
Added in 10 more textures that will make some lights look more detailed
Removed some ScriptFodder focused code to SF addons instead of shared
May 2016
May 19, 20162016-05-19 19:51:45
Version 1.1298
Restructured how VCMod database works, VCMod loading and vehicle data load times should be increased
May 04, 20162016-05-04 21:12:21
Version 1.1297
Fixed the horn option to work correctly again
May 01, 20162016-05-01 22:28:36
Version 1.1296
Fixed up data transfer order. This should improve net traffic ALOT, and some other issues.
April 2016
April 27, 20162016-04-27 22:42:25
Version 1.1295
Changed how the circle light type behaves.
April 27, 20162016-04-27 19:59:11
Version 1.1294
Some optimization
Fixed rare error when in confliction with another addon
April 24, 20162016-04-24 20:40:44
Version 1.1293
Added compatibility with "Courts" addon.
April 15, 20162016-04-15 15:15:58
Version 1.1292
* Changed some stuff in the sync section
* Optimised the sync abit
* Overhauling it little by little
April 13, 20162016-04-13 19:29:25
Initial logging update
Version 1.1291
From this update VCMod changelog recording has been started.