Called right after VCMod is fully initialized. A variable called VC.isLoaded is also set after this is called.
Used in: VCMod Main, VCMod ELS addons.
Shared GM:VC_postInit()
hook.Add("VC_postInit", "VC_postInit", function() // Lets disable VCMod if the map is gm_construct local should_allow = game.GetMap() != "gm_construct" // Get VCMod settings local tbl_settings = VC_GetSettings() // Set the Enabled setting to no tbl_settings.Enabled = should_allow // Apply the settings VC_SetSettings(tbl_settings) // Fancy message if !should_allow then print("VCMod: map found to be gm_construct, turning off VCMod.") end end)