Called right after VCMod is fully initialized on a specific vehicle.
Used in: VCMod Main, VCMod ELS addons.
Shared GM:VC_postVehicleInit(Entity ent)
1. Entity ent; Vehicle
The action-ready vehicle.
hook.Add("VC_postVehicleInit", "VC_postVehicleInit", function(ent) print("Vehicle is fully initialized, VCMod wont override any of its stuff main variables from on on this vehicle: "..ent:VC_getName()..".") end)