HUD
Functions

GM: post Vehicle Init

Called right after VCMod is fully initialized on a specific vehicle.

Used in: VCMod Main, VCMod ELS addons.

Shared GM:VC_postVehicleInit(Entity ent)

Arguments

1. Entity ent; Vehicle
The action-ready vehicle.

Example

hook.Add("VC_postVehicleInit", "VC_postVehicleInit", function(ent)
	print("Vehicle is fully initialized, VCMod wont override any of its stuff main variables from on on this vehicle: "..ent:VC_getName()..".")
end)
Page modified:
...2020-05-13 11:44:45