Client Entity Car Dealer:VC_CD_editMenuOpen()
concommand.Add("VC_OpenCarDealerEditMenu", function()
local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity
if IsValid(ent) then
if ent:GetClass() == "vc_npc_cardealer" then
print("Opening car dealers menu.")
ent:VC_CD_editMenuOpen()
else
print("Please look at a car dealer.")
end
else
print("Invalid entity.")
end
end)