Client Entity Car Dealer:VC_CD_editMenuOpen()
concommand.Add("VC_OpenCarDealerEditMenu", function() local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity if IsValid(ent) then if ent:GetClass() == "vc_npc_cardealer" then print("Opening car dealers menu.") ent:VC_CD_editMenuOpen() else print("Please look at a car dealer.") end else print("Invalid entity.") end end)