Shared Entity Vehicle:VC_getCruise()
1. Integer / nil Nil if cruise control is off, otherwise it returns current speed in gmod units.
concommand.Add("vehicle_getcruise", function() local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity if IsValid(ent) then local data = ent:VC_getCruise() if data then print("Vehicle you are currently looking at cruise control is not on.") else print("Vehicle you are currently looking at is cruising at: "..data..".") end else print("Invalid entity.") end end)