Sets all damaged objects silently, no effects. More efficient than setting one by one, synced to clients.
Used in: VCMod Main addon.
Server Entity Vehicle:VC_setDamagedParts(Table tbl)
1. Table tbl; Table
The table of all damaged objects.
concommand.Add("vehicle_setdamagedobjects", function() local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity if IsValid(ent) then ent:VC_setDamagedParts(ent:VC_getDamagedParts()) print("Vehicle you are currently looking at damage objects have been reset to itself, useless, really..") else print("Invalid entity.") end end)