Shared Entity Vehicle:VC_partIsDamaged(String class, String class)
1. String class; Class
The class of the object.
2. String class; Class
The class of the object.
1. Boolean If object is damaged or not.
concommand.Add("vehicle_check_if_front_left_wheel_is_damaged", function() local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity if IsValid(ent) then if ent:VC_partIsDamaged("wheel", 1) then print("Its damaged, sadly.") else print("Still going strong, its ok.") end print("Turning vehicles hazard lights on.") else print("Invalid entity.") end end)