Gives options to check the currently selected currency (could also be done with VC_getSettings().
Used in: VCMod Main, VCMod ELS addons.
Shared VC_getCurrency()
1. Table Data for the currencly selected currency. Included data: symbol, shrt, name.
hook.Add("VC_postInit", "VC_postInit", function() // Lets disable VCMod if the map is gm_construct local should_allow = game.GetMap() != "gm_construct" // Get VCMod settings local tbl_currency = VC_getCurrency() print("VCMods currency is: "..tbl_currency.name.." ("..tbl_currency.shrt.." "..tbl_currency.symbol..")") end)