Server GM:VC_engineExploded(Entity ent, Boolean silent)
1. Entity ent; Vehicle
The unlucky vehicle.
2. Boolean silent; Silent
If the explosion was silent or not (no effect, engine simply died).
hook.Add("VC_engineExploded", "CustomHookName", function(ent, silent) print("This vehicle has been damaged a lot, it has exploded, sadly: "..ent:VC_getName()..".") if silent then print("Thank got it was a silent explosion") end end)