Allows us to get the entity this trailer is attached to (not the main truck vehicle). This is different than VC_getTruck(), since trailers can be attached to other trailers.
Used in: VCMod Main addon.
Shared Entity Vehicle:VC_getAttachedTo()
1. Entity The entity that this trailer is attached to.
2. Integer CurTime() of when it was attached.
concommand.Add("vehicle_getAttachedTo", function()
local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity
if IsValid(ent) then
local atc, attach_time = ent:VC_getAttachedTo()
if IsValid(atc) then
print("This trialer is being dragged by "..atc:VC_getName().." since "..(CurTime()-attach_time).." seconds ago.")
else
print("This trailer is not attached to any vehicle!")
end
else
print("Invalid entity.")
end
end)