Allows us to get the entity this trailer is attached to (not the main truck vehicle). This is different than VC_getTruck(), since trailers can be attached to other trailers.
Used in: VCMod Main addon.
Shared Entity Vehicle:VC_getAttachedTo()
1. Entity The entity that this trailer is attached to.
2. Integer CurTime() of when it was attached.
concommand.Add("vehicle_getAttachedTo", function() local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity if IsValid(ent) then local atc, attach_time = ent:VC_getAttachedTo() if IsValid(atc) then print("This trialer is being dragged by "..atc:VC_getName().." since "..(CurTime()-attach_time).." seconds ago.") else print("This trailer is not attached to any vehicle!") end else print("Invalid entity.") end end)