If a vehicle has a trailer connected - detaches it.
Used in: VCMod Main addon.
Server Entity Vehicle:VC_detachTrailer()
concommand.Add("vehicle_detachtrailer", function() local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity if IsValid(ent) then ent:VC_detachTrailer() print("Umm, sir, think we just lost our cargo.") else print("Invalid entity.") end end)