Shared Entity Vehicle:VC_setELSSoundCycle()
concommand.Add("vehicle_elssoundcycle", function()
local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity
if IsValid(ent) then
ent:VC_setELSSoundCycle()
print("Cycling through available ELS Sounds.")
else
print("Invalid entity.")
end
end)