Shared Entity Vehicle:VC_setELSSoundCycle()
concommand.Add("vehicle_elssoundcycle", function() local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity if IsValid(ent) then ent:VC_setELSSoundCycle() print("Cycling through available ELS Sounds.") else print("Invalid entity.") end end)