Shared Entity Vehicle:VC_setCruiseControl(Boolean on)
1. Boolean on; To turn on, default is off.
If not specified, the command will be set to 'off'.
concommand.Add("vehicle_cruiseson", function()
local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity
if IsValid(ent) then
ent:VC_setCruiseControl(true)
print("Turning vehicles cruise control on.")
else
print("Invalid entity.")
end
end)