Server Entity Vehicle:VC_isLocked()
1. Boolean Vehicle is locked.
concommand.Add("vehicle_togglegodmode", function()
local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity
if IsValid(ent) then
if ent:VC_isLocked() then
ent:VC_unLock()
else
ent:VC_lock()
end
else
print("Invalid entity.")
end
print("Toggled vehicles locks.")
end)