Server Entity Vehicle:VC_repairPart(String class, Integer part)
1. String class; Class
The class of the object.
2. Integer part; Part
The part you want to fix.
concommand.Add("vehicle_repair_front_left_wheel", function() local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity if IsValid(ent) then ent:VC_repairPart("wheel", 1) print("Your front left wheel is now repaired.") print("Repairing vehicles front left wheel.") else print("Invalid entity.") end end)