Shared Entity Vehicle:VC_setELSLightsCycle()
concommand.Add("vehicle_elslightscycle", function() local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity if IsValid(ent) then ent:VC_setELSLightsCycle() print("Cycling through available ELS light patterns.") else print("Invalid entity.") end end)