Shared Entity Vehicle:VC_setELSLightsCycle()
concommand.Add("vehicle_elslightscycle", function()
local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity
if IsValid(ent) then
ent:VC_setELSLightsCycle()
print("Cycling through available ELS light patterns.")
else
print("Invalid entity.")
end
end)