Created for showcasing reasons. Damages each part one by one with fancy effects. Do not use this for storing/resetting data.
Used in: VCMod Main addon.
Server Entity Vehicle:VC_damageFull_Admin()
concommand.Add("vehicle_damage_vehicle_fully_admin", function(ply)
local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity
if IsValid(ent) and IsValid(ply) and ply:IsAdmin() then
ent:VC_damageFull_Admin()
print("Have fun fixing it.")
else
print("Invalid entity.")
end
end)