Server Entity Vehicle:VC_damageHealth(Integer amount)
1. Integer amount; Amount of health.
The amount of health that needs to be taken away in VCMod health units.
concommand.Add("vehicle_explodethevehicle", function() local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity if IsValid(ent) then ent:VC_damageHealth(ent:VC_GetHealth()) print("Exploding the vehicle.") else print("Invalid entity.") end end)