Sets the current cruise speed of a vehicle. Does nothing if cruise is not active.
Used in: VCMod Main addon.
Server Entity Vehicle:VC_setCruiseSpeed(Integer val)
1. Integer val; Speed of the car.
This speed is in garrysmod units.
concommand.Add("VC_SetCruiseSpeed", function()
local ent = player.GetAll()[1]:GetEyeTraceNoCursor().Entity
if IsValid(ent) and ent:GetVelocity() > 500 then
ent:VC_setCruiseSpeed(500)
print("Some vehicle trying to go too fast, lets not allow it.")
else
print("Invalid entity.")
end
end)